Add tileset loading
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@@ -98,6 +98,7 @@ public:
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~Window();
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// Rendering functions
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std::vector<uint64_t> load_image_set(const char *path, Vec2<float> tile_size, Vec2<float> padding, Vec2<float> offset, bool pixel_art);
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uint64_t load_image(const char *path, bool pixel_art);
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uint64_t create_image(Vec2<float> size, bool pixel_art);
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Vec2<float> get_image_size(uint64_t image_id);
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