Add tileset loading
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@@ -233,10 +233,6 @@ core:
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- ElementText
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- ElementRect
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- ElementImage
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- ElementScript - uses function to return a pizel buffer each frame, can use frame caching (for stuff liek minimaps)
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- should not reallocate every frame, can use dirty flag based system, uses a single string \
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from ruby and maybe keep string alive (add to gc exception) on c++ side too and use the same buffer to send to sdl. \
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so 2 copies 1 from ruby which can eb directly edited and then 1 a sdl texture object
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- ElementWorld - (It is a view through a camera)
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- The world has to have an ecs system buitl in it
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