Rearrange & setup
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+2
-4
@@ -1,4 +1,4 @@
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window = Window.new 400, 400, title: "Button Test"
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app = App.new 400, 400, title: "Button Test"
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main_scene = Scene.new
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@@ -18,6 +18,4 @@ end
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main_scene << text
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main_scene << rect
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window.scenes[:main_scene] = main_scene
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window.start :main_scene
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app.start main_scene
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+11
-14
@@ -5,15 +5,15 @@ width, height = 720, 480
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image = Image.new "assets/loading.png"
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window = Window.new width, height, title: "My Game", loading_bg: image
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app = App.new width, height, title: "My Game", loading_bg: image
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window.map_key ?w, :forward
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window.map_key ?s, :backward
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window.map_key ?a, :left
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window.map_key ?d, :right
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app.map_key ?w, :forward
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app.map_key ?s, :backward
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app.map_key ?a, :left
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app.map_key ?d, :right
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window.map_key ?h, :heal
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window.map_key ?t, :place
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app.map_key ?h, :heal
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app.map_key ?t, :place
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menu_scene = Scene.new
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@@ -21,14 +21,14 @@ default_font = Font.new "assets/DejaVuSans.ttf", 12, italic: true
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start_button = ElementText.new "Start Game", font: default_font, position: {x: 100, y: 100}
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game_scene = Scene.new
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start_button.on_click do
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window.start :game_scene
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app.start game_scene
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end
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menu_scene << start_button
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game_scene = Scene.new
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world = ElementWorld.new
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# world.cam # camera object to control the view of the world, has position, zoom, rotation
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@@ -183,7 +183,4 @@ world.shader :fog do |shader|
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z = 100 # shaders always appear above normal sprites but z is used to sort them relative to each other, so a shader with z 100 will appear above a shader with z 50, but both will appear above normal sprites
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end
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window.scenes[:menu_scene] = menu_scene
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window.scenes[:game_scene] = game_scene
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window.start :menu_scene # first scene to show when the game starts, stops the loading bg
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app.start menu_scene # first scene to show when the game starts, stops the loading bg
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