Fix main loop, add example and cleanup

This commit is contained in:
2026-05-04 21:28:22 +01:00
parent 55f4b4d933
commit a51eb903c4
8 changed files with 127 additions and 128 deletions
+13 -6
View File
@@ -4,6 +4,11 @@
#include "pch.h"
#include "utils.h"
struct Image {
SDL_Texture *texture;
Vec2<float> size;
};
struct Font {
TTF_Font *font;
bool pixel_art;
@@ -59,11 +64,12 @@ public:
// title can be free'd by the caller after the window is created, as it's copied internally.
Window(Vec2<float> size, const char *title);
void update(Vec2<float> new_size, const char *new_title);
~Window();
// Rendering functions
int load_image(const char *path, bool pixel_art = false);
int load_image(const char *path, float alpha = 1.0f, bool pixel_art = false);
void unload_image(int image_id);
Vec2<float> get_image_size(int image_id);
@@ -77,7 +83,7 @@ public:
bool write(int text_id, Vec2<float> position, float z, float angle = 0.0f, Vec2<float> scale = {1.0f, 1.0f});
bool draw(int image_id, Vec2<float> position, float z, float angle = 0.0f, Vec2<float> scale = {1.0f, 1.0f}, float alpha = 1.0f);
bool draw(int image_id, Vec2<float> position, float z, float angle = 0.0f, Vec2<float> scale = {1.0f, 1.0f});
bool draw_rect(Rect rect, Color color, float z, float angle = 0.0f);
@@ -123,10 +129,10 @@ private:
SDL_Texture *white_tex;
// Image pool
Pool<SDL_Texture *> image_pool;
Pool<Image> image_pool;
// Font pool
Pool<struct Font> font_pool;
Pool<Font> font_pool;
// Text pool
Pool<SDL_Texture *> text_pool;
@@ -146,7 +152,6 @@ private:
struct {
int image_id;
Vec2<float> position;
float alpha;
} draw_image;
struct {
@@ -172,4 +177,6 @@ private:
void draw_letterbox();
};
inline Window window({720, 480}, "Mysth Engine");
#endif