Fix main loop, add example and cleanup

This commit is contained in:
2026-05-04 21:28:22 +01:00
parent 55f4b4d933
commit a51eb903c4
8 changed files with 127 additions and 128 deletions
+11 -59
View File
@@ -1,67 +1,19 @@
#include "window/window.h"
#include "app/app.h"
using namespace app;
int main() {
printf("Starting engine...\n");
int loading_image = window.load_image("assets/images/menu_bg.png", 1.0f, true);
Window w({800, 600}, "Render Test");
Animation loading_animation = {
.frames = {loading_image},
.frame_rate = 1.0f, // Not animated, so frame rate doesn't matter
.loop = false
};
int img = w.load_image("./assets/images/arrow.png", true);
int font = w.load_font(
"./assets/fonts/charybdis.ttf",
24,
false,
false,
false,
true
);
App app({720, 480}, "Mysth Engine", loading_animation);
int text = w.create_text(font, "Hello Engine", 12, {255, 255, 255, 255});
float t = 0.0f;
bool running = true;
printf("Entering main loop...\n");
while (running) {
Event e;
while (w.poll(e)) {
switch (e.type) {
case Event::QUIT:
printf("Exiting\n");
running = false;
break;
case Event::KEY_DOWN:
printf("Key down: %d\n", e.key.key);
if (e.key.key == 41) {
printf("Exiting\n");
running = false;
}
break;
default:
break;
}
w.consume(e);
}
w.clear();
// animated position
t += 0.016f;
float x = 200 + std::sin(t) * 100;
float y = 150 + std::cos(t) * 100;
// background rect (low z)
w.draw_rect({{0, 0}, {800, 600}}, {20, 20, 30, 255}, 0, 20.0f);
// image (mid z)
w.draw(img, {x, y}, 1.0f, t * 50.0f, {2.0f, 2.0f}, 1.0f);
// text (top z)
w.write(text, {0, 0}, 2.0f, 0.0f, {1.0f, 1.0f});
w.render();
}
app.loop();
return 0;
}