Refractor headers and split code into program files for app & localization files.
Split keybinds from window.h file. General cleanup
This commit is contained in:
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#include "app/app.h"
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namespace app {
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void App::exit() {
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running = false;
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}
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void App::switch_to_scene(uint64_t scene_id) {
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scene_pool.release(current_scene_id);
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scene_pool.use(scene_id);
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current_scene_id = scene_id;
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}
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App::App(Vec2<float> size, const char *title) {
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window.update(size, title);
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Scene *loading_scene = new Scene{};
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current_scene_id = scene_pool.acquire(loading_scene);
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}
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void App::set_fps(float fps) {
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this->fps = fps;
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target_frame_time = 1e9 / fps;
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}
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uint64_t App::get_fps() const {
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return fps;
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}
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void App::loop() {
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uint64_t frame_start = window.get_time();
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uint64_t frame_end = window.get_time();
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uint64_t previous_frame_end = 0;
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while (running) {
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frame_start = window.get_time();
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uint64_t frame_time = frame_start - frame_end;
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if (frame_time <= target_frame_time) {
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struct timespec req;
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req.tv_sec = 0;
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req.tv_nsec = target_frame_time - frame_time;
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nanosleep(&req, nullptr);
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}
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previous_frame_end = frame_end;
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frame_end = window.get_time();
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float dt = frame_end - previous_frame_end;
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Scene *scene = scene_pool[current_scene_id];
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pressed_keys.clear();
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released_keys.clear();
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scroll = {0, 0};
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text = "";
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Event e;
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while (window.poll(e)) {
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switch (e.type) {
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case Event::QUIT:
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running = false;
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break;
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case Event::MOUSE_BUTTON_DOWN:
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scene->click(e.mouse_button.position);
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down_keys[e.mouse_button.button] = true;
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pressed_keys.push_back(e.mouse_button.button);
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break;
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case Event::MOUSE_BUTTON_UP:
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down_keys[e.mouse_button.button] = false;
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released_keys.push_back(e.mouse_button.button);
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break;
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case Event::MOUSE_MOVE:
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mouse_position = e.mouse_move.position;
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break;
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case Event::MOUSE_LEAVE:
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mouse_position = {-1, -1};
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break;
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case Event::KEY_DOWN:
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down_keys[e.key.key] = true;
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pressed_keys.push_back(e.key.key);
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break;
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case Event::KEY_UP:
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down_keys[e.key.key] = false;
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released_keys.push_back(e.key.key);
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break;
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case Event::SCROLL:
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scroll = e.scroll;
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break;
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case Event::TEXT_INPUT:
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text += *e.text_input;
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delete e.text_input;
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break;
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default:
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break;
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}
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}
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int ai = mrb_gc_arena_save(Ruby::mrb);
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mrb_value dt_val = mrb_float_value(Ruby::mrb, dt / 1e9);
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update.call(1, &dt_val);
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scene->update_scene(dt_val);
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mrb_gc_arena_restore(Ruby::mrb, ai);
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scene->render(window.get_time());
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window.render();
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window.clear();
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}
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}
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} // namespace app
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@@ -0,0 +1,77 @@
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#include "app/elements.h"
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namespace app {
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void Element::click() {
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on_click.call();
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}
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// EImage
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EImage::~EImage() {
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if (animation_id != UINT64_MAX)
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animation_pool.release(animation_id);
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}
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Vec2<float> EImage::size() {
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Animation &animation = *animation_pool[animation_id];
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if (animation.frames.empty())
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return {0, 0};
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return window.get_image_size(animation.frames[0]);
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}
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void EImage::render(uint64_t abs_time) {
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Animation &animation = *animation_pool[animation_id];
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if (animation.frames.empty())
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return;
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int frame_index = (int)((abs_time * animation.frame_rate) / 1e9) % animation.frames.size();
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window.draw(animation.frames[frame_index], position, z, rotation, pivot, scale, alpha);
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}
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// EText
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EText::~EText() {
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if (text_id != UINT64_MAX)
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text_pool.release(text_id);
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if (font_id != UINT64_MAX)
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font_pool.release(font_id);
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}
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Vec2<float> EText::size() {
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if (text_id == UINT64_MAX)
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return {0, 0};
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return window.get_text_size(text_id);
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}
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void EText::reload_text() {
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if (text_id != UINT64_MAX) {
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text_pool.release(text_id);
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text_id = UINT64_MAX;
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}
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}
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void EText::render(uint64_t) {
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if (
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last_language != Localization::current_language
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|| last_key != key || text_id == UINT64_MAX
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|| last_color != color
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|| params_changed
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) {
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std::string localized_str = Localization::get(key, params);
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if (text_id != UINT64_MAX)
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text_pool.release(text_id);
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text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
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last_language = Localization::current_language;
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last_key = key;
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last_color = color;
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params_changed = false;
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}
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window.write(text_id, position, z, rotation, pivot, scale, alpha);
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}
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// ERect
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Vec2<float> ERect::size() {
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return shape;
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};
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void ERect::render(uint64_t) {
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window.draw_rect(Rect::from(position, shape), color, z, rotation, pivot, scale, alpha);
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}
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} // namespace app
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@@ -0,0 +1,91 @@
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#include "app/scene.h"
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namespace app {
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Scene::~Scene() {
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for (const uint64_t &id : element_ids)
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element_pool.release(id);
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}
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void Scene::add_element(uint64_t element_id) {
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auto it = std::lower_bound(
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element_ids.begin(),
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element_ids.end(),
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element_id,
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[](auto &a, auto &b) {
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auto e_a = element_pool[a];
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auto e_b = element_pool[b];
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return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
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}
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);
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element_pool.use(element_id);
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element_ids.insert(it, element_id);
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}
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void Scene::delete_element(uint64_t element_id) {
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auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
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if (it != element_ids.end()) {
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element_pool.release(element_id);
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element_ids.erase(it);
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}
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}
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void Scene::update_scene(mrb_value dt_val) {
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if (mrb_nil_p(update.proc))
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return;
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update.call(1, &dt_val);
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}
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void Scene::click(Vec2<float> position) {
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std::vector<uint64_t> clicked_elements = elements_at(position);
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for (const uint64_t &id : clicked_elements)
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element_pool[id]->click();
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}
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void Scene::render(uint64_t abs_time) {
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for (const uint64_t &e : element_ids)
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element_pool[e]->render(abs_time);
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}
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std::vector<uint64_t> Scene::elements_at(Vec2<float> position) {
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std::vector<uint64_t> result;
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for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
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Element *e = element_pool[*it];
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Vec2<float> size = e->size();
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Rect rect = Rect::from(size);
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if (rect.contains(world_to_local(position, e))) {
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if (e->click_mode == ClickMode::PASS) {
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result.push_back(*it);
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} else if (e->click_mode == ClickMode::BLOCK) {
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result.push_back(*it);
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break;
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} else {
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continue;
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}
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}
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}
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return result;
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}
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Vec2<float> Scene::world_to_local(Vec2<float> p, Element *e) {
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Vec2<float> size = e->size();
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Vec2<float> pivot = e->pivot * size * e->scale;
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p = p - e->position;
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float rad = -e->rotation * (M_PI / 180.0f);
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float c = cos(rad);
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float s = sin(rad);
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p = p - pivot;
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p = {
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p.x * c - p.y * s,
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p.x * s + p.y * c
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};
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p = p + pivot;
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p = p / e->scale;
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return p;
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}
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} // namespace app
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@@ -0,0 +1,114 @@
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#include "localization/localization.h"
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namespace Localization {
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mrb_sym get_var_sym(mrb_state *mrb, const std::string &name) {
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auto it = var_sym_cache.find(name);
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if (it != var_sym_cache.end())
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return it->second;
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mrb_sym sym = mrb_intern_cstr(mrb, name.c_str());
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var_sym_cache[name] = sym;
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return sym;
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}
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std::vector<Segment> parse_localized(const std::string &input) {
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std::vector<Segment> out;
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size_t i = 0;
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while (i < input.size()) {
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size_t start = input.find("%{", i);
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if (start == std::string::npos) {
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out.push_back({false, input.substr(i)});
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break;
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}
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if (start > i) {
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out.push_back({false, input.substr(i, start - i)});
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}
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size_t end = input.find("}", start);
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if (end == std::string::npos) {
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// malformed fallback
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out.push_back({false, input.substr(start)});
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break;
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}
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std::string var = input.substr(start + 2, end - (start + 2));
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out.push_back({true, var});
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i = end + 1;
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}
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return out;
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}
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std::string get(Key key, const std::unordered_map<std::string, std::string> ¶ms) {
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auto it = localized_strings.find(join_keys(current_language, key));
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if (it == localized_strings.end())
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return "Localization not set!";
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const auto &entry = it->second;
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std::string result;
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result.reserve(10);
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for (const auto &seg : entry) {
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if (!seg.is_var) {
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result += seg.text;
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} else {
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auto param_it = params.find(seg.text);
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if (param_it == params.end()) {
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result += "%{" + seg.text + "}";
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continue;
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}
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result += param_it->second;
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}
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}
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return result;
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}
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LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym) {
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const char *s = mrb_sym2name(mrb, sym);
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size_t len = strlen(s);
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if (len == 0 || len > 4)
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return 0;
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LanguageCode code = 0;
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for (size_t i = 0; i < len; ++i) {
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code |= (static_cast<LanguageCode>(s[i]) << (8 * (3 - i)));
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}
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return code;
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}
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mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code) {
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char s[5] = {0};
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for (int i = 0; i < 4; ++i)
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s[i] = (code >> (8 * (3 - i))) & 0xFF;
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return mrb_intern_cstr(mrb, s);
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}
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Key key_from_sym(mrb_state *mrb, mrb_sym sym) {
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const char *key_name = mrb_sym2name(mrb, sym);
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auto it = localization_key_map.find(key_name);
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if (it != localization_key_map.end())
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return it->second;
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Key new_id = (Key)localization_key_map.size();
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localization_key_map[key_name] = new_id;
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return new_id;
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}
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// This is only used for debugging and inspect output, so performance is not a concern
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std::string get_key_name(Key key) {
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for (const auto &[str, k] : localization_key_map)
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if (k == key)
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return str;
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return "Unknown Key";
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}
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} // namespace Localization
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Block a user