Refractor headers and split code into program files for app & localization files.

Split keybinds from window.h file. General cleanup
This commit is contained in:
2026-06-01 23:20:07 +01:00
parent dcb8b46245
commit c24285b0af
11 changed files with 755 additions and 646 deletions
+7 -325
View File
@@ -1,234 +1,12 @@
#ifndef APP_H
#define APP_H
#include "app/scene.h"
#include "bindings/ruby.h"
#include "localization/localization.h"
#include "utils.h"
#include "window/window.h"
enum Type { IMAGE,
TEXT,
RECT };
enum ClickMode { PASS,
BLOCK,
IGNORE };
namespace app {
struct Element {
Type type;
Vec2<float> position = {0, 0};
float rotation = 0;
Vec2<float> pivot = {0, 0};
Vec2<float> scale = {1, 1};
float alpha = 1.0f;
float z = 0;
ClickMode click_mode = ClickMode::BLOCK;
Ruby::Block on_click;
Element(Type type) : type(type) {}
virtual ~Element() = default;
virtual void render(Window &window, uint64_t abs_time) = 0;
virtual Vec2<float> size() = 0;
void click() {
on_click.call();
}
};
struct EImage : Element {
uint64_t animation_id = UINT64_MAX;
EImage(uint64_t animation_id) : Element(Type::IMAGE), animation_id(animation_id) {}
~EImage() {
if (animation_id != UINT64_MAX)
animation_pool.release(animation_id);
}
Vec2<float> size() override {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return {0, 0};
return window.get_image_size(animation.frames[0]);
}
void render(Window &window, uint64_t abs_time) override {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return;
int frame_index = (int)((abs_time * animation.frame_rate) / 1e9) % animation.frames.size();
window.draw(animation.frames[frame_index], position, z, rotation, pivot, scale, alpha);
}
};
struct EText : Element {
Localization::Key key;
uint64_t font_id = UINT64_MAX;
Color color = {255, 255, 255};
std::unordered_map<std::string, std::string> params;
~EText() {
if (text_id != UINT64_MAX)
text_pool.release(text_id);
if (font_id != UINT64_MAX)
font_pool.release(font_id);
}
EText(Localization::Key key, uint64_t font_id, Color color, std::unordered_map<std::string, std::string> params)
: Element(Type::TEXT), key(key), font_id(font_id), color(color), params(params) {}
Vec2<float> size() override {
if (text_id == UINT64_MAX)
return {0, 0};
return window.get_text_size(text_id);
}
void reload_text() {
if (text_id != UINT64_MAX) {
text_pool.release(text_id);
text_id = UINT64_MAX;
}
}
void render(Window &window, uint64_t) override {
if (
last_language != Localization::current_language
|| last_key != key || text_id == UINT64_MAX
|| last_color != color
|| params_changed
) {
std::string localized_str = Localization::get(key, params);
if (text_id != UINT64_MAX)
text_pool.release(text_id);
text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
last_language = Localization::current_language;
last_key = key;
last_color = color;
params_changed = false;
}
window.write(text_id, position, z, rotation, pivot, scale, alpha);
}
private:
uint64_t text_id = UINT64_MAX;
Color last_color = color;
Localization::LanguageCode last_language = UINT32_MAX;
Localization::Key last_key = UINT16_MAX;
bool params_changed = true;
};
struct ERect : Element {
Vec2<float> shape = {0, 0};
Color color = {255, 255, 255};
Vec2<float> size() override {
return shape;
};
ERect(Vec2<float> shape, Color color) : Element(Type::RECT), shape(shape), color(color) {}
void render(Window &window, uint64_t) override {
window.draw_rect(Rect::from(position, shape), color, z, rotation, pivot, scale, alpha);
}
};
inline Pool<Element> element_pool;
struct Scene {
std::vector<uint64_t> element_ids;
Ruby::Block update;
~Scene() {
for (const uint64_t &id : element_ids)
element_pool.release(id);
}
void add_element(uint64_t element_id) {
auto it = std::lower_bound(
element_ids.begin(),
element_ids.end(),
element_id,
[](auto &a, auto &b) {
auto e_a = element_pool[a];
auto e_b = element_pool[b];
return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
}
);
element_pool.use(element_id);
element_ids.insert(it, element_id);
}
void delete_element(uint64_t element_id) {
auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
if (it != element_ids.end()) {
element_pool.release(element_id);
element_ids.erase(it);
}
}
void update_scene(mrb_value dt_val) {
if (mrb_nil_p(update.proc))
return;
update.call(1, &dt_val);
}
void click(Vec2<float> position) {
std::vector<uint64_t> clicked_elements = elements_at(position);
for (const uint64_t &id : clicked_elements)
element_pool[id]->click();
}
void render(Window &window, uint64_t abs_time) {
for (const uint64_t &e : element_ids)
element_pool[e]->render(window, abs_time);
}
std::vector<uint64_t> elements_at(Vec2<float> position) {
std::vector<uint64_t> result;
for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
Element *e = element_pool[*it];
Vec2<float> size = e->size();
Rect rect = Rect::from(size);
if (rect.contains(world_to_local(position, e))) {
if (e->click_mode == ClickMode::PASS) {
result.push_back(*it);
} else if (e->click_mode == ClickMode::BLOCK) {
result.push_back(*it);
break;
} else {
continue;
}
}
}
return result;
}
Vec2<float> world_to_local(Vec2<float> p, Element *e) {
Vec2<float> size = e->size();
Vec2<float> pivot = e->pivot * size * e->scale;
p = p - e->position;
float rad = -e->rotation * (M_PI / 180.0f);
float c = cos(rad);
float s = sin(rad);
p = p - pivot;
p = {
p.x * c - p.y * s,
p.x * s + p.y * c
};
p = p + pivot;
p = p / e->scale;
return p;
}
};
inline Pool<Scene> scene_pool;
struct App {
uint64_t current_scene_id = 0;
bool running = true;
@@ -240,113 +18,17 @@ struct App {
std::string text = "";
Ruby::Block update;
void exit() {
running = false;
}
App(Vec2<float> size, const char *title);
void switch_to_scene(uint64_t scene_id) {
scene_pool.release(current_scene_id);
scene_pool.use(scene_id);
current_scene_id = scene_id;
}
void exit();
App(Vec2<float> size, const char *title) {
window.update(size, title);
Scene *loading_scene = new Scene{};
current_scene_id = scene_pool.acquire(loading_scene);
}
void switch_to_scene(uint64_t scene_id);
void set_fps(float fps) {
this->fps = fps;
target_frame_time = 1e9 / fps;
}
void set_fps(float fps);
uint64_t get_fps() const {
return fps;
}
uint64_t get_fps() const;
void loop() {
uint64_t frame_start = window.get_time();
uint64_t frame_end = window.get_time();
uint64_t previous_frame_end = 0;
while (running) {
frame_start = window.get_time();
uint64_t frame_time = frame_start - frame_end;
if (frame_time <= target_frame_time) {
struct timespec req;
req.tv_sec = 0;
req.tv_nsec = target_frame_time - frame_time;
nanosleep(&req, nullptr);
}
previous_frame_end = frame_end;
frame_end = window.get_time();
float dt = frame_end - previous_frame_end;
Scene *scene = scene_pool[current_scene_id];
pressed_keys.clear();
released_keys.clear();
scroll = {0, 0};
text = "";
Event e;
while (window.poll(e)) {
switch (e.type) {
case Event::QUIT:
running = false;
break;
case Event::MOUSE_BUTTON_DOWN:
scene->click(e.mouse_button.position);
down_keys[e.mouse_button.button] = true;
pressed_keys.push_back(e.mouse_button.button);
break;
case Event::MOUSE_BUTTON_UP:
down_keys[e.mouse_button.button] = false;
released_keys.push_back(e.mouse_button.button);
break;
case Event::MOUSE_MOVE:
mouse_position = e.mouse_move.position;
break;
case Event::MOUSE_LEAVE:
mouse_position = {-1, -1};
break;
case Event::KEY_DOWN:
down_keys[e.key.key] = true;
pressed_keys.push_back(e.key.key);
break;
case Event::KEY_UP:
down_keys[e.key.key] = false;
released_keys.push_back(e.key.key);
break;
case Event::SCROLL:
scroll = e.scroll;
break;
case Event::TEXT_INPUT:
text += *e.text_input;
delete e.text_input;
break;
default:
break;
}
}
int ai = mrb_gc_arena_save(Ruby::mrb);
mrb_value dt_val = mrb_float_value(Ruby::mrb, dt / 1e9);
update.call(1, &dt_val);
scene->update_scene(dt_val);
mrb_gc_arena_restore(Ruby::mrb, ai);
scene->render(window, window.get_time());
window.render();
window.clear();
}
}
void loop();
private:
uint64_t fps = 60;
+87
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@@ -0,0 +1,87 @@
#ifndef ELEMENTS_H
#define ELEMENTS_H
#include "bindings/ruby.h"
#include "localization/localization.h"
#include "utils.h"
#include "window/window.h"
enum Type { IMAGE,
TEXT,
RECT };
enum ClickMode { PASS,
BLOCK,
IGNORE };
namespace app {
struct Element {
Type type;
Vec2<float> position = {0, 0};
float rotation = 0;
Vec2<float> pivot = {0, 0};
Vec2<float> scale = {1, 1};
float alpha = 1.0f;
float z = 0;
ClickMode click_mode = ClickMode::BLOCK;
Ruby::Block on_click;
Element(Type type) : type(type) {}
virtual ~Element() = default;
virtual void render(uint64_t) = 0;
virtual Vec2<float> size() = 0;
void click();
};
struct EImage : Element {
uint64_t animation_id = UINT64_MAX;
EImage(uint64_t animation_id) : Element(Type::IMAGE), animation_id(animation_id) {}
~EImage();
Vec2<float> size() override;
void render(uint64_t) override;
};
struct EText : Element {
Localization::Key key;
uint64_t font_id = UINT64_MAX;
Color color = {255, 255, 255};
std::unordered_map<std::string, std::string> params;
~EText();
EText(Localization::Key key, uint64_t font_id, Color color, std::unordered_map<std::string, std::string> params)
: Element(Type::TEXT), key(key), font_id(font_id), color(color), params(params) {}
Vec2<float> size() override;
void reload_text();
void render(uint64_t) override;
private:
uint64_t text_id = UINT64_MAX;
Color last_color = color;
Localization::LanguageCode last_language = UINT32_MAX;
Localization::Key last_key = UINT16_MAX;
bool params_changed = true;
};
struct ERect : Element {
Vec2<float> shape = {0, 0};
Color color = {255, 255, 255};
Vec2<float> size() override;
ERect(Vec2<float> shape, Color color) : Element(Type::RECT), shape(shape), color(color) {}
void render(uint64_t) override;
};
inline Pool<Element> element_pool;
} // namespace app
#endif
+33
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@@ -0,0 +1,33 @@
#ifndef SCENE_H
#define SCENE_H
#include "app/elements.h"
#include "bindings/ruby.h"
#include "utils.h"
#include "window/window.h"
namespace app {
struct Scene {
std::vector<uint64_t> element_ids;
Ruby::Block update;
~Scene();
void add_element(uint64_t element_id);
void delete_element(uint64_t element_id);
void update_scene(mrb_value dt_val);
void click(Vec2<float> position);
void render(uint64_t abs_time);
std::vector<uint64_t> elements_at(Vec2<float> position);
Vec2<float> world_to_local(Vec2<float> p, Element *e);
};
inline Pool<Scene> scene_pool;
} // namespace app
#endif
+11 -105
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@@ -1,3 +1,6 @@
#ifndef LOCALIZATION_H
#define LOCALIZATION_H
#include "pch.h"
#include "utils.h"
@@ -25,118 +28,21 @@ struct Segment {
inline std::unordered_map<JoinedKey, std::vector<Segment>> localized_strings;
inline std::unordered_map<std::string, mrb_sym> var_sym_cache;
inline mrb_sym get_var_sym(mrb_state *mrb, const std::string &name) {
auto it = var_sym_cache.find(name);
if (it != var_sym_cache.end())
return it->second;
mrb_sym sym = mrb_intern_cstr(mrb, name.c_str());
var_sym_cache[name] = sym;
return sym;
}
inline std::vector<Segment> parse_localized(const std::string &input) {
std::vector<Segment> out;
size_t i = 0;
while (i < input.size()) {
size_t start = input.find("%{", i);
if (start == std::string::npos) {
out.push_back({false, input.substr(i)});
break;
}
if (start > i) {
out.push_back({false, input.substr(i, start - i)});
}
size_t end = input.find("}", start);
if (end == std::string::npos) {
// malformed fallback
out.push_back({false, input.substr(start)});
break;
}
std::string var = input.substr(start + 2, end - (start + 2));
out.push_back({true, var});
i = end + 1;
}
return out;
}
std::vector<Segment> parse_localized(const std::string &input);
inline void set(LanguageCode lang_code, Key key, const std::string &text) {
localized_strings[join_keys(lang_code, key)] = parse_localized(text);
}
inline std::string get(Key key, const std::unordered_map<std::string, std::string> &params) {
auto it = localized_strings.find(join_keys(current_language, key));
if (it == localized_strings.end())
return "Localization not set!";
mrb_sym get_var_sym(mrb_state *mrb, const std::string &name);
const auto &entry = it->second;
std::string get(Key key, const std::unordered_map<std::string, std::string> &params);
std::string result;
result.reserve(10);
LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym);
for (const auto &seg : entry) {
if (!seg.is_var) {
result += seg.text;
} else {
auto param_it = params.find(seg.text);
if (param_it == params.end()) {
result += "%{" + seg.text + "}";
continue;
}
result += param_it->second;
}
}
mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code);
return result;
}
inline LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym) {
const char *s = mrb_sym2name(mrb, sym);
size_t len = strlen(s);
if (len == 0 || len > 4)
return 0;
LanguageCode code = 0;
for (size_t i = 0; i < len; ++i) {
code |= (static_cast<LanguageCode>(s[i]) << (8 * (3 - i)));
}
return code;
}
inline mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code) {
char s[5] = {0};
for (int i = 0; i < 4; ++i)
s[i] = (code >> (8 * (3 - i))) & 0xFF;
return mrb_intern_cstr(mrb, s);
}
inline Key key_from_sym(mrb_state *mrb, mrb_sym sym) {
const char *key_name = mrb_sym2name(mrb, sym);
auto it = localization_key_map.find(key_name);
if (it != localization_key_map.end())
return it->second;
Key new_id = (Key)localization_key_map.size();
localization_key_map[key_name] = new_id;
return new_id;
}
// This is only used for debugging and inspect output, so performance is not a concern
inline std::string get_key_name(Key key) {
for (const auto &[str, k] : localization_key_map)
if (k == key)
return str;
return "Unknown Key";
}
std::string get_key_name(Key key);
} // namespace Localization
#endif
+221
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@@ -0,0 +1,221 @@
#ifndef KEYBINDS_H
#define KEYBINDS_H
#include "pch.h"
#include "utils.h"
enum Key : uint16_t {
Unknown = SDL_SCANCODE_UNKNOWN,
A = SDL_SCANCODE_A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Num0 = SDL_SCANCODE_0,
Num1,
Num2,
Num3,
Num4,
Num5,
Num6,
Num7,
Num8,
Num9,
Space = SDL_SCANCODE_SPACE,
Enter = SDL_SCANCODE_RETURN,
Escape = SDL_SCANCODE_ESCAPE,
Tab = SDL_SCANCODE_TAB,
Backspace = SDL_SCANCODE_BACKSPACE,
LeftShift = SDL_SCANCODE_LSHIFT,
RightShift = SDL_SCANCODE_RSHIFT,
LeftCtrl = SDL_SCANCODE_LCTRL,
RightCtrl = SDL_SCANCODE_RCTRL,
LeftAlt = SDL_SCANCODE_LALT,
RightAlt = SDL_SCANCODE_RALT,
CapsLock = SDL_SCANCODE_CAPSLOCK,
Up = SDL_SCANCODE_UP,
Down = SDL_SCANCODE_DOWN,
Left = SDL_SCANCODE_LEFT,
Right = SDL_SCANCODE_RIGHT,
Home = SDL_SCANCODE_HOME,
End = SDL_SCANCODE_END,
PageUp = SDL_SCANCODE_PAGEUP,
PageDown = SDL_SCANCODE_PAGEDOWN,
Delete = SDL_SCANCODE_DELETE,
Insert = SDL_SCANCODE_INSERT,
Minus = SDL_SCANCODE_MINUS,
Equals = SDL_SCANCODE_EQUALS,
LeftBracket = SDL_SCANCODE_LEFTBRACKET,
RightBracket = SDL_SCANCODE_RIGHTBRACKET,
Semicolon = SDL_SCANCODE_SEMICOLON,
Apostrophe = SDL_SCANCODE_APOSTROPHE,
Grave = SDL_SCANCODE_GRAVE,
Comma = SDL_SCANCODE_COMMA,
Period = SDL_SCANCODE_PERIOD,
Slash = SDL_SCANCODE_SLASH,
Backslash = SDL_SCANCODE_NONUSBACKSLASH,
F1 = SDL_SCANCODE_F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
MouseLeft = 513,
MouseMiddle,
MouseRight
};
constexpr std::pair<std::string, Key> KEY_NAMES[] = {
{"a", Key::A},
{"b", Key::B},
{"c", Key::C},
{"d", Key::D},
{"e", Key::E},
{"f", Key::F},
{"g", Key::G},
{"h", Key::H},
{"i", Key::I},
{"j", Key::J},
{"k", Key::K},
{"l", Key::L},
{"m", Key::M},
{"n", Key::N},
{"o", Key::O},
{"p", Key::P},
{"q", Key::Q},
{"r", Key::R},
{"s", Key::S},
{"t", Key::T},
{"u", Key::U},
{"v", Key::V},
{"w", Key::W},
{"x", Key::X},
{"y", Key::Y},
{"z", Key::Z},
{"num0", Key::Num0},
{"num1", Key::Num1},
{"num2", Key::Num2},
{"num3", Key::Num3},
{"num4", Key::Num4},
{"num5", Key::Num5},
{"num6", Key::Num6},
{"num7", Key::Num7},
{"num8", Key::Num8},
{"num9", Key::Num9},
{"space", Key::Space},
{"enter", Key::Enter},
{"escape", Key::Escape},
{"tab", Key::Tab},
{"backspace", Key::Backspace},
{"left_shift", Key::LeftShift},
{"right_shift", Key::RightShift},
{"left_ctrl", Key::LeftCtrl},
{"right_ctrl", Key::RightCtrl},
{"left_alt", Key::LeftAlt},
{"right_alt", Key::RightAlt},
{"capslock", Key::CapsLock},
{"up", Key::Up},
{"down", Key::Down},
{"left", Key::Left},
{"right", Key::Right},
{"home", Key::Home},
{"end", Key::End},
{"page_up", Key::PageUp},
{"page_down", Key::PageDown},
{"delete", Key::Delete},
{"insert", Key::Insert},
{"minus", Key::Minus},
{"equals", Key::Equals},
{"left_bracket", Key::LeftBracket},
{"right_bracket", Key::RightBracket},
{"semicolon", Key::Semicolon},
{"apostrophe", Key::Apostrophe},
{"grave", Key::Grave},
{"comma", Key::Comma},
{"period", Key::Period},
{"slash", Key::Slash},
{"backslash", Key::Backslash},
{"f1", Key::F1},
{"f2", Key::F2},
{"f3", Key::F3},
{"f4", Key::F4},
{"f5", Key::F5},
{"f6", Key::F6},
{"f7", Key::F7},
{"f8", Key::F8},
{"f9", Key::F9},
{"f10", Key::F10},
{"f11", Key::F11},
{"f12", Key::F12},
{"mouse_left", Key::MouseLeft},
{"mouse_middle", Key::MouseMiddle},
{"mouse_right", Key::MouseRight}
};
inline Key get_key_from_name(std::string_view name) {
for (const auto &[key_name, key] : KEY_NAMES)
if (key_name == name)
return key;
return Key::Unknown;
}
inline std::unordered_map<std::string, Key> action_key_map;
inline void set_action_mapping(const std::string &action_name, const std::string &key_name) {
Key key = get_key_from_name(key_name);
if (key != Key::Unknown)
action_key_map[action_name] = key;
}
inline Key get_key(std::string &name) {
auto it = action_key_map.find(name);
if (it != action_key_map.end())
return it->second;
return get_key_from_name(name);
}
#endif
+1 -214
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@@ -3,6 +3,7 @@
#include "pch.h"
#include "utils.h"
#include "window/keybinds.h"
struct Image {
SDL_Texture *texture;
@@ -40,220 +41,6 @@ inline Pool<Font> font_pool;
// Text pool
inline Pool<Text> text_pool;
enum Key : uint16_t {
Unknown = SDL_SCANCODE_UNKNOWN,
A = SDL_SCANCODE_A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Num0 = SDL_SCANCODE_0,
Num1,
Num2,
Num3,
Num4,
Num5,
Num6,
Num7,
Num8,
Num9,
Space = SDL_SCANCODE_SPACE,
Enter = SDL_SCANCODE_RETURN,
Escape = SDL_SCANCODE_ESCAPE,
Tab = SDL_SCANCODE_TAB,
Backspace = SDL_SCANCODE_BACKSPACE,
LeftShift = SDL_SCANCODE_LSHIFT,
RightShift = SDL_SCANCODE_RSHIFT,
LeftCtrl = SDL_SCANCODE_LCTRL,
RightCtrl = SDL_SCANCODE_RCTRL,
LeftAlt = SDL_SCANCODE_LALT,
RightAlt = SDL_SCANCODE_RALT,
CapsLock = SDL_SCANCODE_CAPSLOCK,
Up = SDL_SCANCODE_UP,
Down = SDL_SCANCODE_DOWN,
Left = SDL_SCANCODE_LEFT,
Right = SDL_SCANCODE_RIGHT,
Home = SDL_SCANCODE_HOME,
End = SDL_SCANCODE_END,
PageUp = SDL_SCANCODE_PAGEUP,
PageDown = SDL_SCANCODE_PAGEDOWN,
Delete = SDL_SCANCODE_DELETE,
Insert = SDL_SCANCODE_INSERT,
Minus = SDL_SCANCODE_MINUS,
Equals = SDL_SCANCODE_EQUALS,
LeftBracket = SDL_SCANCODE_LEFTBRACKET,
RightBracket = SDL_SCANCODE_RIGHTBRACKET,
Semicolon = SDL_SCANCODE_SEMICOLON,
Apostrophe = SDL_SCANCODE_APOSTROPHE,
Grave = SDL_SCANCODE_GRAVE,
Comma = SDL_SCANCODE_COMMA,
Period = SDL_SCANCODE_PERIOD,
Slash = SDL_SCANCODE_SLASH,
Backslash = SDL_SCANCODE_NONUSBACKSLASH,
F1 = SDL_SCANCODE_F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
MouseLeft = 513,
MouseMiddle,
MouseRight
};
constexpr std::pair<std::string, Key> KEY_NAMES[] = {
{"a", Key::A},
{"b", Key::B},
{"c", Key::C},
{"d", Key::D},
{"e", Key::E},
{"f", Key::F},
{"g", Key::G},
{"h", Key::H},
{"i", Key::I},
{"j", Key::J},
{"k", Key::K},
{"l", Key::L},
{"m", Key::M},
{"n", Key::N},
{"o", Key::O},
{"p", Key::P},
{"q", Key::Q},
{"r", Key::R},
{"s", Key::S},
{"t", Key::T},
{"u", Key::U},
{"v", Key::V},
{"w", Key::W},
{"x", Key::X},
{"y", Key::Y},
{"z", Key::Z},
{"num0", Key::Num0},
{"num1", Key::Num1},
{"num2", Key::Num2},
{"num3", Key::Num3},
{"num4", Key::Num4},
{"num5", Key::Num5},
{"num6", Key::Num6},
{"num7", Key::Num7},
{"num8", Key::Num8},
{"num9", Key::Num9},
{"space", Key::Space},
{"enter", Key::Enter},
{"escape", Key::Escape},
{"tab", Key::Tab},
{"backspace", Key::Backspace},
{"left_shift", Key::LeftShift},
{"right_shift", Key::RightShift},
{"left_ctrl", Key::LeftCtrl},
{"right_ctrl", Key::RightCtrl},
{"left_alt", Key::LeftAlt},
{"right_alt", Key::RightAlt},
{"capslock", Key::CapsLock},
{"up", Key::Up},
{"down", Key::Down},
{"left", Key::Left},
{"right", Key::Right},
{"home", Key::Home},
{"end", Key::End},
{"page_up", Key::PageUp},
{"page_down", Key::PageDown},
{"delete", Key::Delete},
{"insert", Key::Insert},
{"minus", Key::Minus},
{"equals", Key::Equals},
{"left_bracket", Key::LeftBracket},
{"right_bracket", Key::RightBracket},
{"semicolon", Key::Semicolon},
{"apostrophe", Key::Apostrophe},
{"grave", Key::Grave},
{"comma", Key::Comma},
{"period", Key::Period},
{"slash", Key::Slash},
{"backslash", Key::Backslash},
{"f1", Key::F1},
{"f2", Key::F2},
{"f3", Key::F3},
{"f4", Key::F4},
{"f5", Key::F5},
{"f6", Key::F6},
{"f7", Key::F7},
{"f8", Key::F8},
{"f9", Key::F9},
{"f10", Key::F10},
{"f11", Key::F11},
{"f12", Key::F12},
{"mouse_left", Key::MouseLeft},
{"mouse_middle", Key::MouseMiddle},
{"mouse_right", Key::MouseRight}
};
inline Key get_key_from_name(std::string_view name) {
for (const auto &[key_name, key] : KEY_NAMES)
if (key_name == name)
return key;
return Key::Unknown;
}
inline std::unordered_map<std::string, Key> action_key_map;
inline void set_action_mapping(const std::string &action_name, const std::string &key_name) {
Key key = get_key_from_name(key_name);
if (key != Key::Unknown)
action_key_map[action_name] = key;
}
inline Key get_key(std::string &name) {
auto it = action_key_map.find(name);
if (it != action_key_map.end())
return it->second;
return get_key_from_name(name);
}
struct Event {
enum Type {
NONE,
+2 -2
View File
@@ -10,13 +10,13 @@ font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true
# --- Generate images ---
images = []
1.times do |i|
5.times do |i|
images << Image.new("assets/images/menu_bg.png", pixel_art: true)
end
# --- Animation pool stress ---
animations = []
1.times do |i|
5.times do |i|
anim = Animation.new(images.sample(5), fps: 5 + (i % 30))
animations << anim
end
+111
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@@ -0,0 +1,111 @@
#include "app/app.h"
namespace app {
void App::exit() {
running = false;
}
void App::switch_to_scene(uint64_t scene_id) {
scene_pool.release(current_scene_id);
scene_pool.use(scene_id);
current_scene_id = scene_id;
}
App::App(Vec2<float> size, const char *title) {
window.update(size, title);
Scene *loading_scene = new Scene{};
current_scene_id = scene_pool.acquire(loading_scene);
}
void App::set_fps(float fps) {
this->fps = fps;
target_frame_time = 1e9 / fps;
}
uint64_t App::get_fps() const {
return fps;
}
void App::loop() {
uint64_t frame_start = window.get_time();
uint64_t frame_end = window.get_time();
uint64_t previous_frame_end = 0;
while (running) {
frame_start = window.get_time();
uint64_t frame_time = frame_start - frame_end;
if (frame_time <= target_frame_time) {
struct timespec req;
req.tv_sec = 0;
req.tv_nsec = target_frame_time - frame_time;
nanosleep(&req, nullptr);
}
previous_frame_end = frame_end;
frame_end = window.get_time();
float dt = frame_end - previous_frame_end;
Scene *scene = scene_pool[current_scene_id];
pressed_keys.clear();
released_keys.clear();
scroll = {0, 0};
text = "";
Event e;
while (window.poll(e)) {
switch (e.type) {
case Event::QUIT:
running = false;
break;
case Event::MOUSE_BUTTON_DOWN:
scene->click(e.mouse_button.position);
down_keys[e.mouse_button.button] = true;
pressed_keys.push_back(e.mouse_button.button);
break;
case Event::MOUSE_BUTTON_UP:
down_keys[e.mouse_button.button] = false;
released_keys.push_back(e.mouse_button.button);
break;
case Event::MOUSE_MOVE:
mouse_position = e.mouse_move.position;
break;
case Event::MOUSE_LEAVE:
mouse_position = {-1, -1};
break;
case Event::KEY_DOWN:
down_keys[e.key.key] = true;
pressed_keys.push_back(e.key.key);
break;
case Event::KEY_UP:
down_keys[e.key.key] = false;
released_keys.push_back(e.key.key);
break;
case Event::SCROLL:
scroll = e.scroll;
break;
case Event::TEXT_INPUT:
text += *e.text_input;
delete e.text_input;
break;
default:
break;
}
}
int ai = mrb_gc_arena_save(Ruby::mrb);
mrb_value dt_val = mrb_float_value(Ruby::mrb, dt / 1e9);
update.call(1, &dt_val);
scene->update_scene(dt_val);
mrb_gc_arena_restore(Ruby::mrb, ai);
scene->render(window.get_time());
window.render();
window.clear();
}
}
} // namespace app
+77
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@@ -0,0 +1,77 @@
#include "app/elements.h"
namespace app {
void Element::click() {
on_click.call();
}
// EImage
EImage::~EImage() {
if (animation_id != UINT64_MAX)
animation_pool.release(animation_id);
}
Vec2<float> EImage::size() {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return {0, 0};
return window.get_image_size(animation.frames[0]);
}
void EImage::render(uint64_t abs_time) {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return;
int frame_index = (int)((abs_time * animation.frame_rate) / 1e9) % animation.frames.size();
window.draw(animation.frames[frame_index], position, z, rotation, pivot, scale, alpha);
}
// EText
EText::~EText() {
if (text_id != UINT64_MAX)
text_pool.release(text_id);
if (font_id != UINT64_MAX)
font_pool.release(font_id);
}
Vec2<float> EText::size() {
if (text_id == UINT64_MAX)
return {0, 0};
return window.get_text_size(text_id);
}
void EText::reload_text() {
if (text_id != UINT64_MAX) {
text_pool.release(text_id);
text_id = UINT64_MAX;
}
}
void EText::render(uint64_t) {
if (
last_language != Localization::current_language
|| last_key != key || text_id == UINT64_MAX
|| last_color != color
|| params_changed
) {
std::string localized_str = Localization::get(key, params);
if (text_id != UINT64_MAX)
text_pool.release(text_id);
text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
last_language = Localization::current_language;
last_key = key;
last_color = color;
params_changed = false;
}
window.write(text_id, position, z, rotation, pivot, scale, alpha);
}
// ERect
Vec2<float> ERect::size() {
return shape;
};
void ERect::render(uint64_t) {
window.draw_rect(Rect::from(position, shape), color, z, rotation, pivot, scale, alpha);
}
} // namespace app
+91
View File
@@ -0,0 +1,91 @@
#include "app/scene.h"
namespace app {
Scene::~Scene() {
for (const uint64_t &id : element_ids)
element_pool.release(id);
}
void Scene::add_element(uint64_t element_id) {
auto it = std::lower_bound(
element_ids.begin(),
element_ids.end(),
element_id,
[](auto &a, auto &b) {
auto e_a = element_pool[a];
auto e_b = element_pool[b];
return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
}
);
element_pool.use(element_id);
element_ids.insert(it, element_id);
}
void Scene::delete_element(uint64_t element_id) {
auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
if (it != element_ids.end()) {
element_pool.release(element_id);
element_ids.erase(it);
}
}
void Scene::update_scene(mrb_value dt_val) {
if (mrb_nil_p(update.proc))
return;
update.call(1, &dt_val);
}
void Scene::click(Vec2<float> position) {
std::vector<uint64_t> clicked_elements = elements_at(position);
for (const uint64_t &id : clicked_elements)
element_pool[id]->click();
}
void Scene::render(uint64_t abs_time) {
for (const uint64_t &e : element_ids)
element_pool[e]->render(abs_time);
}
std::vector<uint64_t> Scene::elements_at(Vec2<float> position) {
std::vector<uint64_t> result;
for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
Element *e = element_pool[*it];
Vec2<float> size = e->size();
Rect rect = Rect::from(size);
if (rect.contains(world_to_local(position, e))) {
if (e->click_mode == ClickMode::PASS) {
result.push_back(*it);
} else if (e->click_mode == ClickMode::BLOCK) {
result.push_back(*it);
break;
} else {
continue;
}
}
}
return result;
}
Vec2<float> Scene::world_to_local(Vec2<float> p, Element *e) {
Vec2<float> size = e->size();
Vec2<float> pivot = e->pivot * size * e->scale;
p = p - e->position;
float rad = -e->rotation * (M_PI / 180.0f);
float c = cos(rad);
float s = sin(rad);
p = p - pivot;
p = {
p.x * c - p.y * s,
p.x * s + p.y * c
};
p = p + pivot;
p = p / e->scale;
return p;
}
} // namespace app
+114
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@@ -0,0 +1,114 @@
#include "localization/localization.h"
namespace Localization {
mrb_sym get_var_sym(mrb_state *mrb, const std::string &name) {
auto it = var_sym_cache.find(name);
if (it != var_sym_cache.end())
return it->second;
mrb_sym sym = mrb_intern_cstr(mrb, name.c_str());
var_sym_cache[name] = sym;
return sym;
}
std::vector<Segment> parse_localized(const std::string &input) {
std::vector<Segment> out;
size_t i = 0;
while (i < input.size()) {
size_t start = input.find("%{", i);
if (start == std::string::npos) {
out.push_back({false, input.substr(i)});
break;
}
if (start > i) {
out.push_back({false, input.substr(i, start - i)});
}
size_t end = input.find("}", start);
if (end == std::string::npos) {
// malformed fallback
out.push_back({false, input.substr(start)});
break;
}
std::string var = input.substr(start + 2, end - (start + 2));
out.push_back({true, var});
i = end + 1;
}
return out;
}
std::string get(Key key, const std::unordered_map<std::string, std::string> &params) {
auto it = localized_strings.find(join_keys(current_language, key));
if (it == localized_strings.end())
return "Localization not set!";
const auto &entry = it->second;
std::string result;
result.reserve(10);
for (const auto &seg : entry) {
if (!seg.is_var) {
result += seg.text;
} else {
auto param_it = params.find(seg.text);
if (param_it == params.end()) {
result += "%{" + seg.text + "}";
continue;
}
result += param_it->second;
}
}
return result;
}
LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym) {
const char *s = mrb_sym2name(mrb, sym);
size_t len = strlen(s);
if (len == 0 || len > 4)
return 0;
LanguageCode code = 0;
for (size_t i = 0; i < len; ++i) {
code |= (static_cast<LanguageCode>(s[i]) << (8 * (3 - i)));
}
return code;
}
mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code) {
char s[5] = {0};
for (int i = 0; i < 4; ++i)
s[i] = (code >> (8 * (3 - i))) & 0xFF;
return mrb_intern_cstr(mrb, s);
}
Key key_from_sym(mrb_state *mrb, mrb_sym sym) {
const char *key_name = mrb_sym2name(mrb, sym);
auto it = localization_key_map.find(key_name);
if (it != localization_key_map.end())
return it->second;
Key new_id = (Key)localization_key_map.size();
localization_key_map[key_name] = new_id;
return new_id;
}
// This is only used for debugging and inspect output, so performance is not a concern
std::string get_key_name(Key key) {
for (const auto &[str, k] : localization_key_map)
if (k == key)
return str;
return "Unknown Key";
}
} // namespace Localization