Refractor headers and split code into program files for app & localization files.
Split keybinds from window.h file. General cleanup
This commit is contained in:
+7
-325
@@ -1,234 +1,12 @@
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#ifndef APP_H
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#define APP_H
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#include "app/scene.h"
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#include "bindings/ruby.h"
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#include "localization/localization.h"
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#include "utils.h"
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#include "window/window.h"
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enum Type { IMAGE,
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TEXT,
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RECT };
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enum ClickMode { PASS,
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BLOCK,
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IGNORE };
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namespace app {
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struct Element {
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Type type;
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Vec2<float> position = {0, 0};
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float rotation = 0;
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Vec2<float> pivot = {0, 0};
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Vec2<float> scale = {1, 1};
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float alpha = 1.0f;
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float z = 0;
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ClickMode click_mode = ClickMode::BLOCK;
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Ruby::Block on_click;
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Element(Type type) : type(type) {}
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virtual ~Element() = default;
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virtual void render(Window &window, uint64_t abs_time) = 0;
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virtual Vec2<float> size() = 0;
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void click() {
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on_click.call();
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}
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};
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struct EImage : Element {
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uint64_t animation_id = UINT64_MAX;
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EImage(uint64_t animation_id) : Element(Type::IMAGE), animation_id(animation_id) {}
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~EImage() {
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if (animation_id != UINT64_MAX)
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animation_pool.release(animation_id);
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}
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Vec2<float> size() override {
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Animation &animation = *animation_pool[animation_id];
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if (animation.frames.empty())
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return {0, 0};
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return window.get_image_size(animation.frames[0]);
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}
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void render(Window &window, uint64_t abs_time) override {
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Animation &animation = *animation_pool[animation_id];
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if (animation.frames.empty())
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return;
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int frame_index = (int)((abs_time * animation.frame_rate) / 1e9) % animation.frames.size();
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window.draw(animation.frames[frame_index], position, z, rotation, pivot, scale, alpha);
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}
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};
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struct EText : Element {
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Localization::Key key;
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uint64_t font_id = UINT64_MAX;
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Color color = {255, 255, 255};
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std::unordered_map<std::string, std::string> params;
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~EText() {
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if (text_id != UINT64_MAX)
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text_pool.release(text_id);
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if (font_id != UINT64_MAX)
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font_pool.release(font_id);
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}
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EText(Localization::Key key, uint64_t font_id, Color color, std::unordered_map<std::string, std::string> params)
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: Element(Type::TEXT), key(key), font_id(font_id), color(color), params(params) {}
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Vec2<float> size() override {
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if (text_id == UINT64_MAX)
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return {0, 0};
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return window.get_text_size(text_id);
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}
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void reload_text() {
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if (text_id != UINT64_MAX) {
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text_pool.release(text_id);
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text_id = UINT64_MAX;
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}
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}
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void render(Window &window, uint64_t) override {
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if (
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last_language != Localization::current_language
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|| last_key != key || text_id == UINT64_MAX
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|| last_color != color
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|| params_changed
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) {
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std::string localized_str = Localization::get(key, params);
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if (text_id != UINT64_MAX)
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text_pool.release(text_id);
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text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
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last_language = Localization::current_language;
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last_key = key;
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last_color = color;
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params_changed = false;
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}
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window.write(text_id, position, z, rotation, pivot, scale, alpha);
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}
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private:
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uint64_t text_id = UINT64_MAX;
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Color last_color = color;
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Localization::LanguageCode last_language = UINT32_MAX;
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Localization::Key last_key = UINT16_MAX;
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bool params_changed = true;
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};
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struct ERect : Element {
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Vec2<float> shape = {0, 0};
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Color color = {255, 255, 255};
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Vec2<float> size() override {
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return shape;
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};
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ERect(Vec2<float> shape, Color color) : Element(Type::RECT), shape(shape), color(color) {}
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void render(Window &window, uint64_t) override {
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window.draw_rect(Rect::from(position, shape), color, z, rotation, pivot, scale, alpha);
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}
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};
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inline Pool<Element> element_pool;
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struct Scene {
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std::vector<uint64_t> element_ids;
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Ruby::Block update;
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~Scene() {
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for (const uint64_t &id : element_ids)
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element_pool.release(id);
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}
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void add_element(uint64_t element_id) {
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auto it = std::lower_bound(
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element_ids.begin(),
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element_ids.end(),
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element_id,
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[](auto &a, auto &b) {
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auto e_a = element_pool[a];
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auto e_b = element_pool[b];
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return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
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}
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);
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element_pool.use(element_id);
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element_ids.insert(it, element_id);
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}
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void delete_element(uint64_t element_id) {
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auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
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if (it != element_ids.end()) {
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element_pool.release(element_id);
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element_ids.erase(it);
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}
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}
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void update_scene(mrb_value dt_val) {
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if (mrb_nil_p(update.proc))
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return;
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update.call(1, &dt_val);
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}
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void click(Vec2<float> position) {
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std::vector<uint64_t> clicked_elements = elements_at(position);
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for (const uint64_t &id : clicked_elements)
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element_pool[id]->click();
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}
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void render(Window &window, uint64_t abs_time) {
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for (const uint64_t &e : element_ids)
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element_pool[e]->render(window, abs_time);
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}
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std::vector<uint64_t> elements_at(Vec2<float> position) {
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std::vector<uint64_t> result;
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for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
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Element *e = element_pool[*it];
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Vec2<float> size = e->size();
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Rect rect = Rect::from(size);
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if (rect.contains(world_to_local(position, e))) {
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if (e->click_mode == ClickMode::PASS) {
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result.push_back(*it);
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} else if (e->click_mode == ClickMode::BLOCK) {
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result.push_back(*it);
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break;
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} else {
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continue;
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}
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}
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}
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return result;
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}
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Vec2<float> world_to_local(Vec2<float> p, Element *e) {
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Vec2<float> size = e->size();
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Vec2<float> pivot = e->pivot * size * e->scale;
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p = p - e->position;
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float rad = -e->rotation * (M_PI / 180.0f);
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float c = cos(rad);
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float s = sin(rad);
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p = p - pivot;
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p = {
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p.x * c - p.y * s,
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p.x * s + p.y * c
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};
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p = p + pivot;
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p = p / e->scale;
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return p;
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}
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};
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inline Pool<Scene> scene_pool;
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struct App {
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uint64_t current_scene_id = 0;
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bool running = true;
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@@ -240,113 +18,17 @@ struct App {
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std::string text = "";
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Ruby::Block update;
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void exit() {
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running = false;
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}
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App(Vec2<float> size, const char *title);
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void switch_to_scene(uint64_t scene_id) {
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scene_pool.release(current_scene_id);
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scene_pool.use(scene_id);
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current_scene_id = scene_id;
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}
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void exit();
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App(Vec2<float> size, const char *title) {
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window.update(size, title);
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Scene *loading_scene = new Scene{};
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current_scene_id = scene_pool.acquire(loading_scene);
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}
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void switch_to_scene(uint64_t scene_id);
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void set_fps(float fps) {
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this->fps = fps;
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target_frame_time = 1e9 / fps;
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}
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void set_fps(float fps);
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uint64_t get_fps() const {
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return fps;
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}
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uint64_t get_fps() const;
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void loop() {
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uint64_t frame_start = window.get_time();
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uint64_t frame_end = window.get_time();
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uint64_t previous_frame_end = 0;
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while (running) {
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frame_start = window.get_time();
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uint64_t frame_time = frame_start - frame_end;
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if (frame_time <= target_frame_time) {
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struct timespec req;
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req.tv_sec = 0;
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req.tv_nsec = target_frame_time - frame_time;
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nanosleep(&req, nullptr);
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}
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previous_frame_end = frame_end;
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frame_end = window.get_time();
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float dt = frame_end - previous_frame_end;
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Scene *scene = scene_pool[current_scene_id];
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pressed_keys.clear();
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released_keys.clear();
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scroll = {0, 0};
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text = "";
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Event e;
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while (window.poll(e)) {
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switch (e.type) {
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case Event::QUIT:
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running = false;
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break;
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case Event::MOUSE_BUTTON_DOWN:
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scene->click(e.mouse_button.position);
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down_keys[e.mouse_button.button] = true;
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pressed_keys.push_back(e.mouse_button.button);
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break;
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case Event::MOUSE_BUTTON_UP:
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down_keys[e.mouse_button.button] = false;
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released_keys.push_back(e.mouse_button.button);
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break;
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case Event::MOUSE_MOVE:
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mouse_position = e.mouse_move.position;
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break;
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case Event::MOUSE_LEAVE:
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mouse_position = {-1, -1};
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break;
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case Event::KEY_DOWN:
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down_keys[e.key.key] = true;
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pressed_keys.push_back(e.key.key);
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break;
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case Event::KEY_UP:
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down_keys[e.key.key] = false;
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released_keys.push_back(e.key.key);
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break;
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case Event::SCROLL:
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scroll = e.scroll;
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break;
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case Event::TEXT_INPUT:
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text += *e.text_input;
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delete e.text_input;
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break;
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default:
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break;
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}
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}
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int ai = mrb_gc_arena_save(Ruby::mrb);
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mrb_value dt_val = mrb_float_value(Ruby::mrb, dt / 1e9);
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update.call(1, &dt_val);
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scene->update_scene(dt_val);
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mrb_gc_arena_restore(Ruby::mrb, ai);
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scene->render(window, window.get_time());
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window.render();
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window.clear();
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}
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}
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void loop();
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private:
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uint64_t fps = 60;
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@@ -0,0 +1,87 @@
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#ifndef ELEMENTS_H
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#define ELEMENTS_H
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#include "bindings/ruby.h"
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#include "localization/localization.h"
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#include "utils.h"
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#include "window/window.h"
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enum Type { IMAGE,
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TEXT,
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RECT };
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enum ClickMode { PASS,
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BLOCK,
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IGNORE };
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namespace app {
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struct Element {
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Type type;
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Vec2<float> position = {0, 0};
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float rotation = 0;
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Vec2<float> pivot = {0, 0};
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Vec2<float> scale = {1, 1};
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float alpha = 1.0f;
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float z = 0;
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ClickMode click_mode = ClickMode::BLOCK;
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Ruby::Block on_click;
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Element(Type type) : type(type) {}
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virtual ~Element() = default;
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virtual void render(uint64_t) = 0;
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virtual Vec2<float> size() = 0;
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void click();
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};
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struct EImage : Element {
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uint64_t animation_id = UINT64_MAX;
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EImage(uint64_t animation_id) : Element(Type::IMAGE), animation_id(animation_id) {}
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~EImage();
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Vec2<float> size() override;
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void render(uint64_t) override;
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};
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struct EText : Element {
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Localization::Key key;
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uint64_t font_id = UINT64_MAX;
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Color color = {255, 255, 255};
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std::unordered_map<std::string, std::string> params;
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~EText();
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EText(Localization::Key key, uint64_t font_id, Color color, std::unordered_map<std::string, std::string> params)
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: Element(Type::TEXT), key(key), font_id(font_id), color(color), params(params) {}
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Vec2<float> size() override;
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void reload_text();
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void render(uint64_t) override;
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private:
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uint64_t text_id = UINT64_MAX;
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Color last_color = color;
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Localization::LanguageCode last_language = UINT32_MAX;
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Localization::Key last_key = UINT16_MAX;
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bool params_changed = true;
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};
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struct ERect : Element {
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Vec2<float> shape = {0, 0};
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Color color = {255, 255, 255};
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Vec2<float> size() override;
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ERect(Vec2<float> shape, Color color) : Element(Type::RECT), shape(shape), color(color) {}
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void render(uint64_t) override;
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};
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inline Pool<Element> element_pool;
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} // namespace app
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#endif
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@@ -0,0 +1,33 @@
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#ifndef SCENE_H
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#define SCENE_H
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#include "app/elements.h"
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#include "bindings/ruby.h"
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#include "utils.h"
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#include "window/window.h"
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namespace app {
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struct Scene {
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std::vector<uint64_t> element_ids;
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Ruby::Block update;
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~Scene();
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void add_element(uint64_t element_id);
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void delete_element(uint64_t element_id);
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void update_scene(mrb_value dt_val);
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void click(Vec2<float> position);
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void render(uint64_t abs_time);
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std::vector<uint64_t> elements_at(Vec2<float> position);
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Vec2<float> world_to_local(Vec2<float> p, Element *e);
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};
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inline Pool<Scene> scene_pool;
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} // namespace app
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#endif
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@@ -1,3 +1,6 @@
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#ifndef LOCALIZATION_H
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#define LOCALIZATION_H
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#include "pch.h"
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#include "utils.h"
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@@ -25,118 +28,21 @@ struct Segment {
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inline std::unordered_map<JoinedKey, std::vector<Segment>> localized_strings;
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inline std::unordered_map<std::string, mrb_sym> var_sym_cache;
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inline mrb_sym get_var_sym(mrb_state *mrb, const std::string &name) {
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auto it = var_sym_cache.find(name);
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if (it != var_sym_cache.end())
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return it->second;
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mrb_sym sym = mrb_intern_cstr(mrb, name.c_str());
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var_sym_cache[name] = sym;
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return sym;
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}
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inline std::vector<Segment> parse_localized(const std::string &input) {
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std::vector<Segment> out;
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size_t i = 0;
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while (i < input.size()) {
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||||
size_t start = input.find("%{", i);
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if (start == std::string::npos) {
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out.push_back({false, input.substr(i)});
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break;
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}
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if (start > i) {
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out.push_back({false, input.substr(i, start - i)});
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}
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|
||||
size_t end = input.find("}", start);
|
||||
if (end == std::string::npos) {
|
||||
// malformed fallback
|
||||
out.push_back({false, input.substr(start)});
|
||||
break;
|
||||
}
|
||||
|
||||
std::string var = input.substr(start + 2, end - (start + 2));
|
||||
out.push_back({true, var});
|
||||
|
||||
i = end + 1;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
std::vector<Segment> parse_localized(const std::string &input);
|
||||
|
||||
inline void set(LanguageCode lang_code, Key key, const std::string &text) {
|
||||
localized_strings[join_keys(lang_code, key)] = parse_localized(text);
|
||||
}
|
||||
|
||||
inline std::string get(Key key, const std::unordered_map<std::string, std::string> ¶ms) {
|
||||
auto it = localized_strings.find(join_keys(current_language, key));
|
||||
if (it == localized_strings.end())
|
||||
return "Localization not set!";
|
||||
mrb_sym get_var_sym(mrb_state *mrb, const std::string &name);
|
||||
|
||||
const auto &entry = it->second;
|
||||
std::string get(Key key, const std::unordered_map<std::string, std::string> ¶ms);
|
||||
|
||||
std::string result;
|
||||
result.reserve(10);
|
||||
LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym);
|
||||
|
||||
for (const auto &seg : entry) {
|
||||
if (!seg.is_var) {
|
||||
result += seg.text;
|
||||
} else {
|
||||
auto param_it = params.find(seg.text);
|
||||
if (param_it == params.end()) {
|
||||
result += "%{" + seg.text + "}";
|
||||
continue;
|
||||
}
|
||||
result += param_it->second;
|
||||
}
|
||||
}
|
||||
mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code);
|
||||
|
||||
return result;
|
||||
}
|
||||
std::string get_key_name(Key key);
|
||||
} // namespace Localization
|
||||
|
||||
inline LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym) {
|
||||
const char *s = mrb_sym2name(mrb, sym);
|
||||
size_t len = strlen(s);
|
||||
|
||||
if (len == 0 || len > 4)
|
||||
return 0;
|
||||
|
||||
LanguageCode code = 0;
|
||||
|
||||
for (size_t i = 0; i < len; ++i) {
|
||||
code |= (static_cast<LanguageCode>(s[i]) << (8 * (3 - i)));
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
inline mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code) {
|
||||
char s[5] = {0};
|
||||
for (int i = 0; i < 4; ++i)
|
||||
s[i] = (code >> (8 * (3 - i))) & 0xFF;
|
||||
return mrb_intern_cstr(mrb, s);
|
||||
}
|
||||
|
||||
inline Key key_from_sym(mrb_state *mrb, mrb_sym sym) {
|
||||
const char *key_name = mrb_sym2name(mrb, sym);
|
||||
|
||||
auto it = localization_key_map.find(key_name);
|
||||
if (it != localization_key_map.end())
|
||||
return it->second;
|
||||
|
||||
Key new_id = (Key)localization_key_map.size();
|
||||
localization_key_map[key_name] = new_id;
|
||||
return new_id;
|
||||
}
|
||||
|
||||
// This is only used for debugging and inspect output, so performance is not a concern
|
||||
inline std::string get_key_name(Key key) {
|
||||
for (const auto &[str, k] : localization_key_map)
|
||||
if (k == key)
|
||||
return str;
|
||||
return "Unknown Key";
|
||||
}
|
||||
} // namespace Localization
|
||||
#endif
|
||||
@@ -0,0 +1,221 @@
|
||||
#ifndef KEYBINDS_H
|
||||
#define KEYBINDS_H
|
||||
|
||||
#include "pch.h"
|
||||
#include "utils.h"
|
||||
|
||||
enum Key : uint16_t {
|
||||
Unknown = SDL_SCANCODE_UNKNOWN,
|
||||
|
||||
A = SDL_SCANCODE_A,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
|
||||
Num0 = SDL_SCANCODE_0,
|
||||
Num1,
|
||||
Num2,
|
||||
Num3,
|
||||
Num4,
|
||||
Num5,
|
||||
Num6,
|
||||
Num7,
|
||||
Num8,
|
||||
Num9,
|
||||
|
||||
Space = SDL_SCANCODE_SPACE,
|
||||
Enter = SDL_SCANCODE_RETURN,
|
||||
Escape = SDL_SCANCODE_ESCAPE,
|
||||
Tab = SDL_SCANCODE_TAB,
|
||||
Backspace = SDL_SCANCODE_BACKSPACE,
|
||||
|
||||
LeftShift = SDL_SCANCODE_LSHIFT,
|
||||
RightShift = SDL_SCANCODE_RSHIFT,
|
||||
LeftCtrl = SDL_SCANCODE_LCTRL,
|
||||
RightCtrl = SDL_SCANCODE_RCTRL,
|
||||
LeftAlt = SDL_SCANCODE_LALT,
|
||||
RightAlt = SDL_SCANCODE_RALT,
|
||||
CapsLock = SDL_SCANCODE_CAPSLOCK,
|
||||
|
||||
Up = SDL_SCANCODE_UP,
|
||||
Down = SDL_SCANCODE_DOWN,
|
||||
Left = SDL_SCANCODE_LEFT,
|
||||
Right = SDL_SCANCODE_RIGHT,
|
||||
Home = SDL_SCANCODE_HOME,
|
||||
End = SDL_SCANCODE_END,
|
||||
PageUp = SDL_SCANCODE_PAGEUP,
|
||||
PageDown = SDL_SCANCODE_PAGEDOWN,
|
||||
|
||||
Delete = SDL_SCANCODE_DELETE,
|
||||
Insert = SDL_SCANCODE_INSERT,
|
||||
|
||||
Minus = SDL_SCANCODE_MINUS,
|
||||
Equals = SDL_SCANCODE_EQUALS,
|
||||
LeftBracket = SDL_SCANCODE_LEFTBRACKET,
|
||||
RightBracket = SDL_SCANCODE_RIGHTBRACKET,
|
||||
Semicolon = SDL_SCANCODE_SEMICOLON,
|
||||
Apostrophe = SDL_SCANCODE_APOSTROPHE,
|
||||
Grave = SDL_SCANCODE_GRAVE,
|
||||
Comma = SDL_SCANCODE_COMMA,
|
||||
Period = SDL_SCANCODE_PERIOD,
|
||||
Slash = SDL_SCANCODE_SLASH,
|
||||
Backslash = SDL_SCANCODE_NONUSBACKSLASH,
|
||||
|
||||
F1 = SDL_SCANCODE_F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
MouseLeft = 513,
|
||||
MouseMiddle,
|
||||
MouseRight
|
||||
};
|
||||
|
||||
constexpr std::pair<std::string, Key> KEY_NAMES[] = {
|
||||
{"a", Key::A},
|
||||
{"b", Key::B},
|
||||
{"c", Key::C},
|
||||
{"d", Key::D},
|
||||
{"e", Key::E},
|
||||
{"f", Key::F},
|
||||
{"g", Key::G},
|
||||
{"h", Key::H},
|
||||
{"i", Key::I},
|
||||
{"j", Key::J},
|
||||
{"k", Key::K},
|
||||
{"l", Key::L},
|
||||
{"m", Key::M},
|
||||
{"n", Key::N},
|
||||
{"o", Key::O},
|
||||
{"p", Key::P},
|
||||
{"q", Key::Q},
|
||||
{"r", Key::R},
|
||||
{"s", Key::S},
|
||||
{"t", Key::T},
|
||||
{"u", Key::U},
|
||||
{"v", Key::V},
|
||||
{"w", Key::W},
|
||||
{"x", Key::X},
|
||||
{"y", Key::Y},
|
||||
{"z", Key::Z},
|
||||
|
||||
{"num0", Key::Num0},
|
||||
{"num1", Key::Num1},
|
||||
{"num2", Key::Num2},
|
||||
{"num3", Key::Num3},
|
||||
{"num4", Key::Num4},
|
||||
{"num5", Key::Num5},
|
||||
{"num6", Key::Num6},
|
||||
{"num7", Key::Num7},
|
||||
{"num8", Key::Num8},
|
||||
{"num9", Key::Num9},
|
||||
|
||||
{"space", Key::Space},
|
||||
{"enter", Key::Enter},
|
||||
{"escape", Key::Escape},
|
||||
{"tab", Key::Tab},
|
||||
{"backspace", Key::Backspace},
|
||||
|
||||
{"left_shift", Key::LeftShift},
|
||||
{"right_shift", Key::RightShift},
|
||||
{"left_ctrl", Key::LeftCtrl},
|
||||
{"right_ctrl", Key::RightCtrl},
|
||||
{"left_alt", Key::LeftAlt},
|
||||
{"right_alt", Key::RightAlt},
|
||||
{"capslock", Key::CapsLock},
|
||||
|
||||
{"up", Key::Up},
|
||||
{"down", Key::Down},
|
||||
{"left", Key::Left},
|
||||
{"right", Key::Right},
|
||||
{"home", Key::Home},
|
||||
{"end", Key::End},
|
||||
{"page_up", Key::PageUp},
|
||||
{"page_down", Key::PageDown},
|
||||
|
||||
{"delete", Key::Delete},
|
||||
{"insert", Key::Insert},
|
||||
|
||||
{"minus", Key::Minus},
|
||||
{"equals", Key::Equals},
|
||||
{"left_bracket", Key::LeftBracket},
|
||||
{"right_bracket", Key::RightBracket},
|
||||
{"semicolon", Key::Semicolon},
|
||||
{"apostrophe", Key::Apostrophe},
|
||||
{"grave", Key::Grave},
|
||||
{"comma", Key::Comma},
|
||||
{"period", Key::Period},
|
||||
{"slash", Key::Slash},
|
||||
{"backslash", Key::Backslash},
|
||||
|
||||
{"f1", Key::F1},
|
||||
{"f2", Key::F2},
|
||||
{"f3", Key::F3},
|
||||
{"f4", Key::F4},
|
||||
{"f5", Key::F5},
|
||||
{"f6", Key::F6},
|
||||
{"f7", Key::F7},
|
||||
{"f8", Key::F8},
|
||||
{"f9", Key::F9},
|
||||
{"f10", Key::F10},
|
||||
{"f11", Key::F11},
|
||||
{"f12", Key::F12},
|
||||
|
||||
{"mouse_left", Key::MouseLeft},
|
||||
{"mouse_middle", Key::MouseMiddle},
|
||||
{"mouse_right", Key::MouseRight}
|
||||
};
|
||||
|
||||
inline Key get_key_from_name(std::string_view name) {
|
||||
for (const auto &[key_name, key] : KEY_NAMES)
|
||||
if (key_name == name)
|
||||
return key;
|
||||
return Key::Unknown;
|
||||
}
|
||||
|
||||
inline std::unordered_map<std::string, Key> action_key_map;
|
||||
|
||||
inline void set_action_mapping(const std::string &action_name, const std::string &key_name) {
|
||||
Key key = get_key_from_name(key_name);
|
||||
if (key != Key::Unknown)
|
||||
action_key_map[action_name] = key;
|
||||
}
|
||||
|
||||
inline Key get_key(std::string &name) {
|
||||
auto it = action_key_map.find(name);
|
||||
if (it != action_key_map.end())
|
||||
return it->second;
|
||||
return get_key_from_name(name);
|
||||
}
|
||||
|
||||
#endif
|
||||
+1
-214
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "pch.h"
|
||||
#include "utils.h"
|
||||
#include "window/keybinds.h"
|
||||
|
||||
struct Image {
|
||||
SDL_Texture *texture;
|
||||
@@ -40,220 +41,6 @@ inline Pool<Font> font_pool;
|
||||
// Text pool
|
||||
inline Pool<Text> text_pool;
|
||||
|
||||
enum Key : uint16_t {
|
||||
Unknown = SDL_SCANCODE_UNKNOWN,
|
||||
|
||||
A = SDL_SCANCODE_A,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
|
||||
Num0 = SDL_SCANCODE_0,
|
||||
Num1,
|
||||
Num2,
|
||||
Num3,
|
||||
Num4,
|
||||
Num5,
|
||||
Num6,
|
||||
Num7,
|
||||
Num8,
|
||||
Num9,
|
||||
|
||||
Space = SDL_SCANCODE_SPACE,
|
||||
Enter = SDL_SCANCODE_RETURN,
|
||||
Escape = SDL_SCANCODE_ESCAPE,
|
||||
Tab = SDL_SCANCODE_TAB,
|
||||
Backspace = SDL_SCANCODE_BACKSPACE,
|
||||
|
||||
LeftShift = SDL_SCANCODE_LSHIFT,
|
||||
RightShift = SDL_SCANCODE_RSHIFT,
|
||||
LeftCtrl = SDL_SCANCODE_LCTRL,
|
||||
RightCtrl = SDL_SCANCODE_RCTRL,
|
||||
LeftAlt = SDL_SCANCODE_LALT,
|
||||
RightAlt = SDL_SCANCODE_RALT,
|
||||
CapsLock = SDL_SCANCODE_CAPSLOCK,
|
||||
|
||||
Up = SDL_SCANCODE_UP,
|
||||
Down = SDL_SCANCODE_DOWN,
|
||||
Left = SDL_SCANCODE_LEFT,
|
||||
Right = SDL_SCANCODE_RIGHT,
|
||||
Home = SDL_SCANCODE_HOME,
|
||||
End = SDL_SCANCODE_END,
|
||||
PageUp = SDL_SCANCODE_PAGEUP,
|
||||
PageDown = SDL_SCANCODE_PAGEDOWN,
|
||||
|
||||
Delete = SDL_SCANCODE_DELETE,
|
||||
Insert = SDL_SCANCODE_INSERT,
|
||||
|
||||
Minus = SDL_SCANCODE_MINUS,
|
||||
Equals = SDL_SCANCODE_EQUALS,
|
||||
LeftBracket = SDL_SCANCODE_LEFTBRACKET,
|
||||
RightBracket = SDL_SCANCODE_RIGHTBRACKET,
|
||||
Semicolon = SDL_SCANCODE_SEMICOLON,
|
||||
Apostrophe = SDL_SCANCODE_APOSTROPHE,
|
||||
Grave = SDL_SCANCODE_GRAVE,
|
||||
Comma = SDL_SCANCODE_COMMA,
|
||||
Period = SDL_SCANCODE_PERIOD,
|
||||
Slash = SDL_SCANCODE_SLASH,
|
||||
Backslash = SDL_SCANCODE_NONUSBACKSLASH,
|
||||
|
||||
F1 = SDL_SCANCODE_F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
MouseLeft = 513,
|
||||
MouseMiddle,
|
||||
MouseRight
|
||||
};
|
||||
|
||||
constexpr std::pair<std::string, Key> KEY_NAMES[] = {
|
||||
{"a", Key::A},
|
||||
{"b", Key::B},
|
||||
{"c", Key::C},
|
||||
{"d", Key::D},
|
||||
{"e", Key::E},
|
||||
{"f", Key::F},
|
||||
{"g", Key::G},
|
||||
{"h", Key::H},
|
||||
{"i", Key::I},
|
||||
{"j", Key::J},
|
||||
{"k", Key::K},
|
||||
{"l", Key::L},
|
||||
{"m", Key::M},
|
||||
{"n", Key::N},
|
||||
{"o", Key::O},
|
||||
{"p", Key::P},
|
||||
{"q", Key::Q},
|
||||
{"r", Key::R},
|
||||
{"s", Key::S},
|
||||
{"t", Key::T},
|
||||
{"u", Key::U},
|
||||
{"v", Key::V},
|
||||
{"w", Key::W},
|
||||
{"x", Key::X},
|
||||
{"y", Key::Y},
|
||||
{"z", Key::Z},
|
||||
|
||||
{"num0", Key::Num0},
|
||||
{"num1", Key::Num1},
|
||||
{"num2", Key::Num2},
|
||||
{"num3", Key::Num3},
|
||||
{"num4", Key::Num4},
|
||||
{"num5", Key::Num5},
|
||||
{"num6", Key::Num6},
|
||||
{"num7", Key::Num7},
|
||||
{"num8", Key::Num8},
|
||||
{"num9", Key::Num9},
|
||||
|
||||
{"space", Key::Space},
|
||||
{"enter", Key::Enter},
|
||||
{"escape", Key::Escape},
|
||||
{"tab", Key::Tab},
|
||||
{"backspace", Key::Backspace},
|
||||
|
||||
{"left_shift", Key::LeftShift},
|
||||
{"right_shift", Key::RightShift},
|
||||
{"left_ctrl", Key::LeftCtrl},
|
||||
{"right_ctrl", Key::RightCtrl},
|
||||
{"left_alt", Key::LeftAlt},
|
||||
{"right_alt", Key::RightAlt},
|
||||
{"capslock", Key::CapsLock},
|
||||
|
||||
{"up", Key::Up},
|
||||
{"down", Key::Down},
|
||||
{"left", Key::Left},
|
||||
{"right", Key::Right},
|
||||
{"home", Key::Home},
|
||||
{"end", Key::End},
|
||||
{"page_up", Key::PageUp},
|
||||
{"page_down", Key::PageDown},
|
||||
|
||||
{"delete", Key::Delete},
|
||||
{"insert", Key::Insert},
|
||||
|
||||
{"minus", Key::Minus},
|
||||
{"equals", Key::Equals},
|
||||
{"left_bracket", Key::LeftBracket},
|
||||
{"right_bracket", Key::RightBracket},
|
||||
{"semicolon", Key::Semicolon},
|
||||
{"apostrophe", Key::Apostrophe},
|
||||
{"grave", Key::Grave},
|
||||
{"comma", Key::Comma},
|
||||
{"period", Key::Period},
|
||||
{"slash", Key::Slash},
|
||||
{"backslash", Key::Backslash},
|
||||
|
||||
{"f1", Key::F1},
|
||||
{"f2", Key::F2},
|
||||
{"f3", Key::F3},
|
||||
{"f4", Key::F4},
|
||||
{"f5", Key::F5},
|
||||
{"f6", Key::F6},
|
||||
{"f7", Key::F7},
|
||||
{"f8", Key::F8},
|
||||
{"f9", Key::F9},
|
||||
{"f10", Key::F10},
|
||||
{"f11", Key::F11},
|
||||
{"f12", Key::F12},
|
||||
|
||||
{"mouse_left", Key::MouseLeft},
|
||||
{"mouse_middle", Key::MouseMiddle},
|
||||
{"mouse_right", Key::MouseRight}
|
||||
};
|
||||
|
||||
inline Key get_key_from_name(std::string_view name) {
|
||||
for (const auto &[key_name, key] : KEY_NAMES)
|
||||
if (key_name == name)
|
||||
return key;
|
||||
return Key::Unknown;
|
||||
}
|
||||
|
||||
inline std::unordered_map<std::string, Key> action_key_map;
|
||||
|
||||
inline void set_action_mapping(const std::string &action_name, const std::string &key_name) {
|
||||
Key key = get_key_from_name(key_name);
|
||||
if (key != Key::Unknown)
|
||||
action_key_map[action_name] = key;
|
||||
}
|
||||
|
||||
inline Key get_key(std::string &name) {
|
||||
auto it = action_key_map.find(name);
|
||||
if (it != action_key_map.end())
|
||||
return it->second;
|
||||
return get_key_from_name(name);
|
||||
}
|
||||
|
||||
struct Event {
|
||||
enum Type {
|
||||
NONE,
|
||||
|
||||
+2
-2
@@ -10,13 +10,13 @@ font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true
|
||||
|
||||
# --- Generate images ---
|
||||
images = []
|
||||
1.times do |i|
|
||||
5.times do |i|
|
||||
images << Image.new("assets/images/menu_bg.png", pixel_art: true)
|
||||
end
|
||||
|
||||
# --- Animation pool stress ---
|
||||
animations = []
|
||||
1.times do |i|
|
||||
5.times do |i|
|
||||
anim = Animation.new(images.sample(5), fps: 5 + (i % 30))
|
||||
animations << anim
|
||||
end
|
||||
|
||||
+111
@@ -0,0 +1,111 @@
|
||||
#include "app/app.h"
|
||||
|
||||
namespace app {
|
||||
void App::exit() {
|
||||
running = false;
|
||||
}
|
||||
|
||||
void App::switch_to_scene(uint64_t scene_id) {
|
||||
scene_pool.release(current_scene_id);
|
||||
scene_pool.use(scene_id);
|
||||
current_scene_id = scene_id;
|
||||
}
|
||||
|
||||
App::App(Vec2<float> size, const char *title) {
|
||||
window.update(size, title);
|
||||
Scene *loading_scene = new Scene{};
|
||||
current_scene_id = scene_pool.acquire(loading_scene);
|
||||
}
|
||||
|
||||
void App::set_fps(float fps) {
|
||||
this->fps = fps;
|
||||
target_frame_time = 1e9 / fps;
|
||||
}
|
||||
|
||||
uint64_t App::get_fps() const {
|
||||
return fps;
|
||||
}
|
||||
|
||||
void App::loop() {
|
||||
uint64_t frame_start = window.get_time();
|
||||
uint64_t frame_end = window.get_time();
|
||||
uint64_t previous_frame_end = 0;
|
||||
|
||||
while (running) {
|
||||
frame_start = window.get_time();
|
||||
uint64_t frame_time = frame_start - frame_end;
|
||||
|
||||
if (frame_time <= target_frame_time) {
|
||||
struct timespec req;
|
||||
req.tv_sec = 0;
|
||||
req.tv_nsec = target_frame_time - frame_time;
|
||||
nanosleep(&req, nullptr);
|
||||
}
|
||||
|
||||
previous_frame_end = frame_end;
|
||||
frame_end = window.get_time();
|
||||
|
||||
float dt = frame_end - previous_frame_end;
|
||||
|
||||
Scene *scene = scene_pool[current_scene_id];
|
||||
|
||||
pressed_keys.clear();
|
||||
released_keys.clear();
|
||||
scroll = {0, 0};
|
||||
text = "";
|
||||
|
||||
Event e;
|
||||
while (window.poll(e)) {
|
||||
switch (e.type) {
|
||||
case Event::QUIT:
|
||||
running = false;
|
||||
break;
|
||||
case Event::MOUSE_BUTTON_DOWN:
|
||||
scene->click(e.mouse_button.position);
|
||||
down_keys[e.mouse_button.button] = true;
|
||||
pressed_keys.push_back(e.mouse_button.button);
|
||||
break;
|
||||
case Event::MOUSE_BUTTON_UP:
|
||||
down_keys[e.mouse_button.button] = false;
|
||||
released_keys.push_back(e.mouse_button.button);
|
||||
break;
|
||||
case Event::MOUSE_MOVE:
|
||||
mouse_position = e.mouse_move.position;
|
||||
break;
|
||||
case Event::MOUSE_LEAVE:
|
||||
mouse_position = {-1, -1};
|
||||
break;
|
||||
case Event::KEY_DOWN:
|
||||
down_keys[e.key.key] = true;
|
||||
pressed_keys.push_back(e.key.key);
|
||||
break;
|
||||
case Event::KEY_UP:
|
||||
down_keys[e.key.key] = false;
|
||||
released_keys.push_back(e.key.key);
|
||||
break;
|
||||
case Event::SCROLL:
|
||||
scroll = e.scroll;
|
||||
break;
|
||||
case Event::TEXT_INPUT:
|
||||
text += *e.text_input;
|
||||
delete e.text_input;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int ai = mrb_gc_arena_save(Ruby::mrb);
|
||||
mrb_value dt_val = mrb_float_value(Ruby::mrb, dt / 1e9);
|
||||
update.call(1, &dt_val);
|
||||
scene->update_scene(dt_val);
|
||||
mrb_gc_arena_restore(Ruby::mrb, ai);
|
||||
|
||||
scene->render(window.get_time());
|
||||
|
||||
window.render();
|
||||
|
||||
window.clear();
|
||||
}
|
||||
}
|
||||
} // namespace app
|
||||
@@ -0,0 +1,77 @@
|
||||
#include "app/elements.h"
|
||||
|
||||
namespace app {
|
||||
void Element::click() {
|
||||
on_click.call();
|
||||
}
|
||||
|
||||
// EImage
|
||||
EImage::~EImage() {
|
||||
if (animation_id != UINT64_MAX)
|
||||
animation_pool.release(animation_id);
|
||||
}
|
||||
|
||||
Vec2<float> EImage::size() {
|
||||
Animation &animation = *animation_pool[animation_id];
|
||||
if (animation.frames.empty())
|
||||
return {0, 0};
|
||||
return window.get_image_size(animation.frames[0]);
|
||||
}
|
||||
|
||||
void EImage::render(uint64_t abs_time) {
|
||||
Animation &animation = *animation_pool[animation_id];
|
||||
if (animation.frames.empty())
|
||||
return;
|
||||
int frame_index = (int)((abs_time * animation.frame_rate) / 1e9) % animation.frames.size();
|
||||
window.draw(animation.frames[frame_index], position, z, rotation, pivot, scale, alpha);
|
||||
}
|
||||
|
||||
// EText
|
||||
EText::~EText() {
|
||||
if (text_id != UINT64_MAX)
|
||||
text_pool.release(text_id);
|
||||
if (font_id != UINT64_MAX)
|
||||
font_pool.release(font_id);
|
||||
}
|
||||
|
||||
Vec2<float> EText::size() {
|
||||
if (text_id == UINT64_MAX)
|
||||
return {0, 0};
|
||||
return window.get_text_size(text_id);
|
||||
}
|
||||
|
||||
void EText::reload_text() {
|
||||
if (text_id != UINT64_MAX) {
|
||||
text_pool.release(text_id);
|
||||
text_id = UINT64_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
void EText::render(uint64_t) {
|
||||
if (
|
||||
last_language != Localization::current_language
|
||||
|| last_key != key || text_id == UINT64_MAX
|
||||
|| last_color != color
|
||||
|| params_changed
|
||||
) {
|
||||
std::string localized_str = Localization::get(key, params);
|
||||
if (text_id != UINT64_MAX)
|
||||
text_pool.release(text_id);
|
||||
text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
|
||||
last_language = Localization::current_language;
|
||||
last_key = key;
|
||||
last_color = color;
|
||||
params_changed = false;
|
||||
}
|
||||
window.write(text_id, position, z, rotation, pivot, scale, alpha);
|
||||
}
|
||||
|
||||
// ERect
|
||||
Vec2<float> ERect::size() {
|
||||
return shape;
|
||||
};
|
||||
|
||||
void ERect::render(uint64_t) {
|
||||
window.draw_rect(Rect::from(position, shape), color, z, rotation, pivot, scale, alpha);
|
||||
}
|
||||
} // namespace app
|
||||
@@ -0,0 +1,91 @@
|
||||
#include "app/scene.h"
|
||||
|
||||
namespace app {
|
||||
Scene::~Scene() {
|
||||
for (const uint64_t &id : element_ids)
|
||||
element_pool.release(id);
|
||||
}
|
||||
|
||||
void Scene::add_element(uint64_t element_id) {
|
||||
auto it = std::lower_bound(
|
||||
element_ids.begin(),
|
||||
element_ids.end(),
|
||||
element_id,
|
||||
[](auto &a, auto &b) {
|
||||
auto e_a = element_pool[a];
|
||||
auto e_b = element_pool[b];
|
||||
return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
|
||||
}
|
||||
);
|
||||
element_pool.use(element_id);
|
||||
element_ids.insert(it, element_id);
|
||||
}
|
||||
|
||||
void Scene::delete_element(uint64_t element_id) {
|
||||
auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
|
||||
if (it != element_ids.end()) {
|
||||
element_pool.release(element_id);
|
||||
element_ids.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::update_scene(mrb_value dt_val) {
|
||||
if (mrb_nil_p(update.proc))
|
||||
return;
|
||||
update.call(1, &dt_val);
|
||||
}
|
||||
|
||||
void Scene::click(Vec2<float> position) {
|
||||
std::vector<uint64_t> clicked_elements = elements_at(position);
|
||||
for (const uint64_t &id : clicked_elements)
|
||||
element_pool[id]->click();
|
||||
}
|
||||
|
||||
void Scene::render(uint64_t abs_time) {
|
||||
for (const uint64_t &e : element_ids)
|
||||
element_pool[e]->render(abs_time);
|
||||
}
|
||||
|
||||
std::vector<uint64_t> Scene::elements_at(Vec2<float> position) {
|
||||
std::vector<uint64_t> result;
|
||||
|
||||
for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
|
||||
Element *e = element_pool[*it];
|
||||
Vec2<float> size = e->size();
|
||||
Rect rect = Rect::from(size);
|
||||
if (rect.contains(world_to_local(position, e))) {
|
||||
if (e->click_mode == ClickMode::PASS) {
|
||||
result.push_back(*it);
|
||||
} else if (e->click_mode == ClickMode::BLOCK) {
|
||||
result.push_back(*it);
|
||||
break;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Vec2<float> Scene::world_to_local(Vec2<float> p, Element *e) {
|
||||
Vec2<float> size = e->size();
|
||||
Vec2<float> pivot = e->pivot * size * e->scale;
|
||||
p = p - e->position;
|
||||
|
||||
float rad = -e->rotation * (M_PI / 180.0f);
|
||||
float c = cos(rad);
|
||||
float s = sin(rad);
|
||||
|
||||
p = p - pivot;
|
||||
p = {
|
||||
p.x * c - p.y * s,
|
||||
p.x * s + p.y * c
|
||||
};
|
||||
|
||||
p = p + pivot;
|
||||
p = p / e->scale;
|
||||
|
||||
return p;
|
||||
}
|
||||
} // namespace app
|
||||
@@ -0,0 +1,114 @@
|
||||
#include "localization/localization.h"
|
||||
|
||||
namespace Localization {
|
||||
mrb_sym get_var_sym(mrb_state *mrb, const std::string &name) {
|
||||
auto it = var_sym_cache.find(name);
|
||||
if (it != var_sym_cache.end())
|
||||
return it->second;
|
||||
|
||||
mrb_sym sym = mrb_intern_cstr(mrb, name.c_str());
|
||||
var_sym_cache[name] = sym;
|
||||
return sym;
|
||||
}
|
||||
|
||||
std::vector<Segment> parse_localized(const std::string &input) {
|
||||
std::vector<Segment> out;
|
||||
|
||||
size_t i = 0;
|
||||
while (i < input.size()) {
|
||||
size_t start = input.find("%{", i);
|
||||
|
||||
if (start == std::string::npos) {
|
||||
out.push_back({false, input.substr(i)});
|
||||
break;
|
||||
}
|
||||
|
||||
if (start > i) {
|
||||
out.push_back({false, input.substr(i, start - i)});
|
||||
}
|
||||
|
||||
size_t end = input.find("}", start);
|
||||
if (end == std::string::npos) {
|
||||
// malformed fallback
|
||||
out.push_back({false, input.substr(start)});
|
||||
break;
|
||||
}
|
||||
|
||||
std::string var = input.substr(start + 2, end - (start + 2));
|
||||
out.push_back({true, var});
|
||||
|
||||
i = end + 1;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string get(Key key, const std::unordered_map<std::string, std::string> ¶ms) {
|
||||
auto it = localized_strings.find(join_keys(current_language, key));
|
||||
if (it == localized_strings.end())
|
||||
return "Localization not set!";
|
||||
|
||||
const auto &entry = it->second;
|
||||
|
||||
std::string result;
|
||||
result.reserve(10);
|
||||
|
||||
for (const auto &seg : entry) {
|
||||
if (!seg.is_var) {
|
||||
result += seg.text;
|
||||
} else {
|
||||
auto param_it = params.find(seg.text);
|
||||
if (param_it == params.end()) {
|
||||
result += "%{" + seg.text + "}";
|
||||
continue;
|
||||
}
|
||||
result += param_it->second;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym) {
|
||||
const char *s = mrb_sym2name(mrb, sym);
|
||||
size_t len = strlen(s);
|
||||
|
||||
if (len == 0 || len > 4)
|
||||
return 0;
|
||||
|
||||
LanguageCode code = 0;
|
||||
|
||||
for (size_t i = 0; i < len; ++i) {
|
||||
code |= (static_cast<LanguageCode>(s[i]) << (8 * (3 - i)));
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
mrb_sym lang_to_sym(mrb_state *mrb, LanguageCode code) {
|
||||
char s[5] = {0};
|
||||
for (int i = 0; i < 4; ++i)
|
||||
s[i] = (code >> (8 * (3 - i))) & 0xFF;
|
||||
return mrb_intern_cstr(mrb, s);
|
||||
}
|
||||
|
||||
Key key_from_sym(mrb_state *mrb, mrb_sym sym) {
|
||||
const char *key_name = mrb_sym2name(mrb, sym);
|
||||
|
||||
auto it = localization_key_map.find(key_name);
|
||||
if (it != localization_key_map.end())
|
||||
return it->second;
|
||||
|
||||
Key new_id = (Key)localization_key_map.size();
|
||||
localization_key_map[key_name] = new_id;
|
||||
return new_id;
|
||||
}
|
||||
|
||||
// This is only used for debugging and inspect output, so performance is not a concern
|
||||
std::string get_key_name(Key key) {
|
||||
for (const auto &[str, k] : localization_key_map)
|
||||
if (k == key)
|
||||
return str;
|
||||
return "Unknown Key";
|
||||
}
|
||||
} // namespace Localization
|
||||
Reference in New Issue
Block a user