Refractor and cleanup binding logic
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@@ -384,7 +384,8 @@ bool Window::poll(Event &event) {
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break;
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case SDL_EVENT_KEY_DOWN:
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#warning This is a bit of a hack to prevent key down/up events from being generated when text input is active on certian keys, but this list is not enough, need to look more into it
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#warning "This is a bit of a hack to prevent key down/up events from being generated when text input is active on certian keys," \
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"but this list is not enough, need to look more into it"
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if (text_input_active && sdl_event.key.key > '0' && sdl_event.key.key < 'z')
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return false;
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event.type = Event::KEY_DOWN;
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@@ -516,6 +517,5 @@ void Window::compute_transform() {
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bool Window::mouse_in_window(const Vec2<float> real_position, Vec2<float> &virtual_position) {
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virtual_position = (real_position - offset) / scale;
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return virtual_position.x >= 0 && virtual_position.x <= virtual_size.x &&
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virtual_position.y >= 0 && virtual_position.y <= virtual_size.y;
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return virtual_position.x >= 0 && virtual_position.x <= virtual_size.x && virtual_position.y >= 0 && virtual_position.y <= virtual_size.y;
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}
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