chore: split monolithic header to proper program files, add vec2 ruby class to proxy element position etc., other cleanup
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+4
-3
@@ -1,4 +1,4 @@
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App.run 720, 480, "Button Test", fps: 240
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App.run 720, 480, "Button Test", fps: 60
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main_scene = Scene.new
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@@ -18,7 +18,7 @@ text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position
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rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1, y: 1 }, alpha: 0.8, click_mode: :block
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image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_mode: :ignore, alpha: 1
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image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_mode: :block, alpha: 1
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pp text, rect, image_element
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@@ -26,7 +26,7 @@ end_scene = Scene.new
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end_scene << rect
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text.click do
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App.switch_to end_scene
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#App.switch_to end_scene
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end
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image_element.click do
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@@ -75,6 +75,7 @@ App.update do |delta_time|
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elsif elem == text
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pp "Down over text element"
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end
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elem.position.x += 10
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end
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end
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+4
-4
@@ -1,4 +1,4 @@
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App.run 720, 480, "Stress Test", fps: 120
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App.run 720, 480, "Stress Test", fps: 60
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scene = Scene.new
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@@ -30,7 +30,7 @@ App.localize(:en, :btn_text, "Stress Test %{count}")
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App.localize(:en, :text, "Random Text")
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1.times do |i|
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1000.times do |i|
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elements << ElementText.new(
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:text,
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font,
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@@ -43,7 +43,7 @@ App.localize(:en, :text, "Random Text")
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)
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end
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500.times do |i|
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1000.times do |i|
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elements << ElementImage.new(
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animations.sample,
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position: { x: rand(0..700), y: rand(0..450) },
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@@ -54,7 +54,7 @@ end
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)
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end
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500.times do |i|
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1000.times do |i|
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elements << ElementRect.new(
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20 + rand(100),
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20 + rand(100),
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