Add global update loop, and cleanup
This commit is contained in:
+10
-3
@@ -169,10 +169,9 @@ struct Scene {
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}
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}
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void update_scene(uint64_t delta_time) {
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void update_scene(mrb_value dt_val) {
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if (mrb_nil_p(update.proc))
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return;
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mrb_value dt_val = mrb_float_value(Ruby::mrb, delta_time / 1e9);
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update.call(1, &dt_val);
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}
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@@ -200,6 +199,8 @@ struct Scene {
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} else if (e->click_mode == ClickMode::BLOCK) {
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result.push_back(*it);
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break;
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} else {
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continue;
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}
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}
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}
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@@ -240,6 +241,7 @@ struct App {
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std::vector<Key> released_keys;
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Vec2<float> scroll = {0, 0};
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std::string text = "";
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Ruby::Block update;
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void exit() {
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running = false;
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@@ -335,7 +337,12 @@ struct App {
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}
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}
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scene->update_scene(dt);
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int ai = mrb_gc_arena_save(Ruby::mrb);
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mrb_value dt_val = mrb_float_value(Ruby::mrb, dt / 1e9);
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update.call(1, &dt_val);
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scene->update_scene(dt_val);
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mrb_gc_arena_restore(Ruby::mrb, ai);
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scene->render(window, window.get_time());
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window.render();
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@@ -1629,6 +1629,22 @@ static mrb_value app_start(mrb_state *mrb, mrb_value) {
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return mrb_nil_value();
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}
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static mrb_value app_current_scene(mrb_state *mrb, mrb_value) {
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uint64_t id = app_->current_scene_id;
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if (id == UINT64_MAX)
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return mrb_nil_value();
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app::Scene *scene = app::scene_pool[id];
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app::scene_pool.use(id);
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return wrap(mrb, mrb_class_get(mrb, "Scene"), &Scene_type, id);
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}
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static mrb_value app_on_update(mrb_state *mrb, mrb_value) {
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mrb_value block;
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mrb_get_args(mrb, "&", &block);
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app_->update.set_proc(block);
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return mrb_nil_value();
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}
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static mrb_value app_switch_to(mrb_state *mrb, mrb_value) {
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mrb_value scene_val;
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mrb_get_args(mrb, "o", &scene_val);
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@@ -1772,7 +1788,7 @@ inline void setup() {
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ADD_METHOD(ElementText, "eql?", element_text_equal, MRB_ARGS_REQ(1));
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ADD_METHOD(ElementText, "inspect", element_text_inspect, MRB_ARGS_NONE());
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ADD_METHOD(ElementText, "hash", element_text_hash, MRB_ARGS_NONE());
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ADD_METHOD(ElementText, "on_click", element_text_on_click, MRB_ARGS_BLOCK());
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ADD_METHOD(ElementText, "click", element_text_on_click, MRB_ARGS_BLOCK());
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ADD_METHOD(ElementText, "to_s", element_text_to_s, MRB_ARGS_NONE());
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ADD_METHOD(ElementText, "key=", element_text_key_set, MRB_ARGS_REQ(1));
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ADD_METHOD(ElementText, "key", element_text_key_get, MRB_ARGS_NONE());
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@@ -1807,7 +1823,7 @@ inline void setup() {
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ADD_METHOD(ElementRect, "inspect", element_rect_inspect, MRB_ARGS_NONE());
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ADD_METHOD(ElementRect, "to_s", element_rect_inspect, MRB_ARGS_NONE());
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ADD_METHOD(ElementRect, "hash", element_rect_hash, MRB_ARGS_NONE());
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ADD_METHOD(ElementRect, "on_click", element_rect_on_click, MRB_ARGS_BLOCK());
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ADD_METHOD(ElementRect, "click", element_rect_on_click, MRB_ARGS_BLOCK());
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ADD_METHOD(ElementRect, "width=", element_rect_width_set, MRB_ARGS_REQ(1));
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ADD_METHOD(ElementRect, "width", element_rect_width_get, MRB_ARGS_NONE());
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ADD_METHOD(ElementRect, "height=", element_rect_height_set, MRB_ARGS_REQ(1));
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@@ -1830,7 +1846,7 @@ inline void setup() {
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ADD_METHOD(ElementRect, "click_mode", element_rect_click_mode_get, MRB_ARGS_NONE());
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DEF_CLASS(ElementImage, MRB_ARGS_REQ(1) | MRB_ARGS_OPT(1));
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ADD_METHOD(ElementImage, "on_click", element_image_on_click, MRB_ARGS_BLOCK());
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ADD_METHOD(ElementImage, "click", element_image_on_click, MRB_ARGS_BLOCK());
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ADD_METHOD(ElementImage, "==", element_image_equal, MRB_ARGS_REQ(1));
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ADD_METHOD(ElementImage, "eql?", element_image_equal, MRB_ARGS_REQ(1));
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ADD_METHOD(ElementImage, "inspect", element_image_inspect, MRB_ARGS_NONE());
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@@ -1862,7 +1878,7 @@ inline void setup() {
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ADD_METHOD(Scene, "<<", scene_add_element, MRB_ARGS_REQ(1));
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ADD_METHOD(Scene, "delete", scene_delete_element, MRB_ARGS_REQ(1));
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ADD_METHOD(Scene, "remove", scene_delete_element, MRB_ARGS_REQ(1));
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ADD_METHOD(Scene, "on_update", scene_on_update, MRB_ARGS_BLOCK());
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ADD_METHOD(Scene, "update", scene_on_update, MRB_ARGS_BLOCK());
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ADD_METHOD(Scene, "elements_at", scene_elements_at, MRB_ARGS_REQ(1));
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ADD_METHOD(Scene, "elements", scene_elements, MRB_ARGS_NONE());
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@@ -1870,6 +1886,8 @@ inline void setup() {
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ADD_MODULE_METHOD(App, "run", app_run, MRB_ARGS_REQ(3) | MRB_ARGS_OPT(1));
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ADD_MODULE_METHOD(App, "start", app_start, MRB_ARGS_REQ(1));
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ADD_MODULE_METHOD(App, "switch_to", app_switch_to, MRB_ARGS_REQ(1));
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ADD_MODULE_METHOD(App, "scene", app_current_scene, MRB_ARGS_NONE());
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ADD_MODULE_METHOD(App, "update", app_on_update, MRB_ARGS_BLOCK());
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ADD_MODULE_METHOD(App, "fps=", app_fps_set, MRB_ARGS_REQ(1));
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ADD_MODULE_METHOD(App, "fps", app_fps_get, MRB_ARGS_NONE());
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ADD_MODULE_METHOD(App, "localize", app_localize, MRB_ARGS_REQ(3));
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+19
-8
@@ -12,19 +12,32 @@ bg_animation = Animation.new [bg_image1, bg_image2], fps: 5
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App.language = :en
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App.localize(:en, :btn_text, "Click %{name}!")
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text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_mode: :pass, alpha: 1
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text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_mode: :block, alpha: 1
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rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1, y: 1 }, alpha: 0.4
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rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1, y: 1 }, alpha: 0.8, click_mode: :block
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image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_mode: :ignore, alpha: 1
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pp text, rect, image_element
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rect.on_click do
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end_scene = Scene.new
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end_scene << rect
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text.click do
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App.switch_to end_scene
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end
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image_element.click do
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pp "Image clicked"
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end
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rect.click do
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pp "Rect clicked", rect.color.to_s(16)
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rect.color = rect.color == 0xFF0000 ?
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0x00FF00 :
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0xFF0000
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main_scene << text unless main_scene.elements.include?(text)
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text.params[:name] = text.params[:name] == "Me" ?
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"You" :
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"Me"
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@@ -37,7 +50,7 @@ start = Time.now
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c_ = 0.0
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c_c = 0
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main_scene.on_update do |delta_time|
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App.update do |delta_time|
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c_ += delta_time
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c_c += 1
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@@ -45,7 +58,7 @@ main_scene.on_update do |delta_time|
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# commented out to avoid spamming the console, but you can uncomment to see the delta time being printed every frame
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# runs at 60fps, so you should see around 16-17ms being printed
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el = main_scene.elements_at(App.mouse_position)
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el = App.scene.elements_at(App.mouse_position)
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pp App.text_input if App.text_input != ""
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@@ -68,8 +81,6 @@ main_scene << text
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main_scene << rect
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main_scene << image_element
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main_scene.delete(text)
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App.start main_scene
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time = Time.now - start
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@@ -260,6 +260,8 @@ extra:
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- network interface, with a lib to work with rack backends (and generic socket api)
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- persistence store
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- rng helpers
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- tweening system
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- layout system
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## Embedded scripting language choice.
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