Added pixel texture element
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+32
-2
@@ -8,7 +8,8 @@
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enum Type { IMAGE,
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TEXT,
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RECT };
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RECT,
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SCRIPT };
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enum ClickMode { PASS,
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BLOCK,
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@@ -72,8 +73,9 @@ private:
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};
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struct ERect : Element {
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Vec2<float> shape = {0, 0};
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Color color = {255, 255, 255};
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Vec2<float> shape = {0, 0};
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Vec2<float> size() override;
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ERect(Vec2<float> shape, Color color) : Element(Type::RECT), shape(shape), color(color) {}
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@@ -81,6 +83,34 @@ struct ERect : Element {
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void render(uint64_t) override;
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};
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struct EScript : Element {
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Ruby::Block script;
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uint64_t scripted_id = UINT64_MAX;
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bool pixel_art = false;
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Vec2<float> shape;
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EScript(Vec2<float> shape) : Element(Type::SCRIPT), shape(shape) {
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scripted_id = window.create_scripted(shape, pixel_art);
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}
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~EScript() {
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if (scripted_id != UINT64_MAX)
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scripted_pool.release(scripted_id);
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};
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Vec2<float> size() override {
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return shape;
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}
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bool update_scripted(Rect content_rect, const char *new_content, uint32_t length) {
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return window.update_scripted(scripted_id, content_rect, new_content, length);
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}
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void render(uint64_t) override {
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window.draw_scripted(scripted_id, position, z, rotation, pivot, scale, alpha);
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};
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};
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inline Pool<Element> element_pool;
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} // namespace app
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@@ -18,6 +18,7 @@ inline struct RubyBindings {
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Binding ElementText;
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Binding ElementRect;
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Binding ElementImage;
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Binding ElementScript;
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Binding Scene;
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} bindings;
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@@ -43,6 +44,7 @@ void register_animation();
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void register_element_text();
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void register_element_rect();
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void register_element_image();
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void register_element_script();
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void register_scene();
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void register_app();
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@@ -55,6 +57,7 @@ inline void setup() {
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register_element_text();
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register_element_rect();
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register_element_image();
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register_element_script();
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register_scene();
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register_app();
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}
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+27
-2
@@ -32,6 +32,15 @@ struct Text {
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}
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};
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struct Scripted {
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SDL_Texture *texture;
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Vec2<float> size;
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~Scripted() {
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SDL_DestroyTexture(texture);
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}
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};
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// Image pool
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inline Pool<Image> image_pool;
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@@ -41,6 +50,9 @@ inline Pool<Font> font_pool;
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// Text pool
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inline Pool<Text> text_pool;
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// Scripted pool
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inline Pool<Scripted> scripted_pool;
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struct Event {
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enum Type {
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NONE,
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@@ -107,12 +119,19 @@ public:
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uint64_t create_text(uint64_t font_id, const char *text, uint32_t length, Color color);
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Vec2<float> get_text_size(uint64_t text_id);
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uint64_t create_scripted(Vec2<float> size, bool pixel_art);
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Vec2<float> get_scripted_size(uint64_t scripted_id);
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bool update_scripted(uint64_t scripted_id, Rect content_rect, const char *new_content, uint32_t length);
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bool write(uint64_t text_id, Vec2<float> position, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
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bool draw(uint64_t image_id, Vec2<float> position, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
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bool draw_rect(Rect rect, Color color, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
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bool draw_scripted(uint64_t scripted_id, Vec2<float> position, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
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void render(); // the rest of the calls only build the instruction list, this actually renders everything added to the screen (following z order)
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void clear(); // clears the instruction list
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@@ -147,7 +166,8 @@ private:
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enum Type {
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DRAW_IMAGE,
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DRAW_TEXT,
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DRAW_RECT
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DRAW_RECT,
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DRAW_SCRIPTED
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} type;
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float z;
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@@ -171,10 +191,15 @@ private:
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Rect rect;
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Color color;
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} draw_rect;
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struct {
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uint64_t scripted_id;
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Vec2<float> position;
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} draw_scripted;
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};
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};
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std::vector<struct RenderInstruction> render_instructions;
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std::vector<RenderInstruction> render_instructions;
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void compute_transform();
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