Added pixel texture element

This commit is contained in:
2026-06-04 23:46:34 +01:00
parent 55241b9c93
commit e7418fde08
9 changed files with 567 additions and 30 deletions
+27 -2
View File
@@ -32,6 +32,15 @@ struct Text {
}
};
struct Scripted {
SDL_Texture *texture;
Vec2<float> size;
~Scripted() {
SDL_DestroyTexture(texture);
}
};
// Image pool
inline Pool<Image> image_pool;
@@ -41,6 +50,9 @@ inline Pool<Font> font_pool;
// Text pool
inline Pool<Text> text_pool;
// Scripted pool
inline Pool<Scripted> scripted_pool;
struct Event {
enum Type {
NONE,
@@ -107,12 +119,19 @@ public:
uint64_t create_text(uint64_t font_id, const char *text, uint32_t length, Color color);
Vec2<float> get_text_size(uint64_t text_id);
uint64_t create_scripted(Vec2<float> size, bool pixel_art);
Vec2<float> get_scripted_size(uint64_t scripted_id);
bool update_scripted(uint64_t scripted_id, Rect content_rect, const char *new_content, uint32_t length);
bool write(uint64_t text_id, Vec2<float> position, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
bool draw(uint64_t image_id, Vec2<float> position, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
bool draw_rect(Rect rect, Color color, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
bool draw_scripted(uint64_t scripted_id, Vec2<float> position, float z, float angle, Vec2<float> pivot, Vec2<float> scale, float alpha);
void render(); // the rest of the calls only build the instruction list, this actually renders everything added to the screen (following z order)
void clear(); // clears the instruction list
@@ -147,7 +166,8 @@ private:
enum Type {
DRAW_IMAGE,
DRAW_TEXT,
DRAW_RECT
DRAW_RECT,
DRAW_SCRIPTED
} type;
float z;
@@ -171,10 +191,15 @@ private:
Rect rect;
Color color;
} draw_rect;
struct {
uint64_t scripted_id;
Vec2<float> position;
} draw_scripted;
};
};
std::vector<struct RenderInstruction> render_instructions;
std::vector<RenderInstruction> render_instructions;
void compute_transform();