SRC_DIR := src BIN_DIR := bin OBJ_DIR := build INCLUDE_DIR := include TARGET_DEBUG := $(BIN_DIR)/game-dbg TARGET_RELEASE := $(BIN_DIR)/game PCH_DEBUG := $(OBJ_DIR)/debug/pch.h.gch PCH_RELEASE := $(OBJ_DIR)/release/pch.h.gch CCACHE := ccache CXX := $(CCACHE) $(shell which clang++) CC := $(CCACHE) $(shell which clang) # ---------------- SDL3 ---------------- SDL_CFLAGS := $(shell pkg-config --cflags sdl3 sdl3-ttf sdl3-image) SDL_LIBS_DEBUG := $(shell pkg-config --libs sdl3 sdl3-ttf sdl3-image) SDL_LIBS_RELEASE := $(shell pkg-config --libs sdl3 sdl3-ttf sdl3-image) # ----------------- MRUBY -------------- MRUBY_CFLAGS := -I$(MRUBY_INCLUDE) MRUBY_LIBS := $(MRUBY_LIB) # ---------------- FLAGS ---------------- CFLAGS_DEBUG := \ -std=c++20 -Wall -Wextra \ -Og -g -fno-omit-frame-pointer \ -Wno-unused-command-line-argument \ -I./include -I./libs/mruby/build/host/include \ $(SDL_CFLAGS) $(MRUBY_CFLAGS) CFLAGS_RELEASE := \ -std=c++20 -O3 -mtune=generic \ -flto=thin \ -fno-rtti -fomit-frame-pointer -DNDEBUG -s \ -Wno-unused-command-line-argument \ -I./include -I./libs/mruby/build/host/include \ $(SDL_CFLAGS) $(MRUBY_CFLAGS) PCH_CFLAGS_DEBUG := $(CFLAGS_DEBUG) -x c++-header PCH_CFLAGS_RELEASE := $(CFLAGS_RELEASE) -x c++-header # ---------------- SOURCES ---------------- SRC := $(shell find $(SRC_DIR) -name "*.cc") OBJ_DEBUG := $(patsubst $(SRC_DIR)/%.cc,$(OBJ_DIR)/debug/%.o,$(SRC)) OBJ_RELEASE := $(patsubst $(SRC_DIR)/%.cc,$(OBJ_DIR)/release/%.o,$(SRC)) DEP_DEBUG := $(OBJ_DEBUG:.o=.d) DEP_RELEASE := $(OBJ_RELEASE:.o=.d) # ---------------- TARGETS ---------------- .PHONY: all debug release clean scripts all: debug debug: scripts $(TARGET_DEBUG) release: scripts $(TARGET_RELEASE) # ---------------- MRB_MGEMS ---------------- scripts: ./scripts/compile.sh # ---------------- PCH ---------------- $(PCH_DEBUG): $(INCLUDE_DIR)/pch.h @mkdir -p $(dir $@) @$(CXX) $(PCH_CFLAGS_DEBUG) -o $@ $< @echo "Precompiled header (debug) generated at $@" $(PCH_RELEASE): $(INCLUDE_DIR)/pch.h @mkdir -p $(dir $@) @$(CXX) $(PCH_CFLAGS_RELEASE) -o $@ $< @echo "Precompiled header (release) generated at $@" # ---------------- LINK ---------------- $(TARGET_DEBUG): $(PCH_DEBUG) $(OBJ_DEBUG) @mkdir -p $(BIN_DIR) @$(CXX) $(CFLAGS_DEBUG) -o $@ $(OBJ_DEBUG) $(SDL_LIBS_DEBUG) $(MRUBY_LIBS) @echo "Debug build complete: $@" $(TARGET_RELEASE): $(PCH_RELEASE) $(OBJ_RELEASE) @mkdir -p $(BIN_DIR) @$(CXX) $(CFLAGS_RELEASE) -o $@ $(OBJ_RELEASE) $(SDL_LIBS_RELEASE) $(MRUBY_LIBS) @echo "Release build complete: $@" # ---------------- COMPILE ---------------- $(OBJ_DIR)/debug/%.o: $(SRC_DIR)/%.cc $(PCH_DEBUG) @mkdir -p $(dir $@) @$(CXX) $(CFLAGS_DEBUG) -include $(INCLUDE_DIR)/pch.h -MMD -MP -c $< -o $@ @echo "[CXX] Debug object file generated: $@ from $<" $(OBJ_DIR)/release/%.o: $(SRC_DIR)/%.cc $(PCH_RELEASE) @mkdir -p $(dir $@) @$(CXX) $(CFLAGS_RELEASE) -include $(INCLUDE_DIR)/pch.h -MMD -MP -c $< -o $@ @echo "[CXX] Release object file generated: $@ from $<" # ---------------- DEP ---------------- -include $(DEP_DEBUG) -include $(DEP_RELEASE) # ---------------- CLEAN ---------------- clean: @rm -rf $(OBJ_DIR) $(BIN_DIR) ./compile.sh clean @echo "Cleaned build artifacts."