App.run 720, 480, "Button Test", fps: 60 main_scene = Scene.new default_font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true bg_image1 = Image.load "assets/images/menu_bg.png", pixel_art: true bg_image2 = Image.load "assets/images/game_over_dead_bg.png", pixel_art: true bg_animation = Animation.new [bg_image1, bg_image2], fps: 5 bg_image1_a = Animation.from(bg_image1) App.language = :en App.localize(:en, :btn_text, "Click %{name}!") text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_mode: :block, alpha: 1 rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1, y: 1 }, alpha: 0.8, click_mode: :block image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_mode: :block, alpha: 1 image1 = Image.new 50, 50, pixel_art: true image2_animation = Animation.from(image1) image_element2 = ElementImage.new image2_animation, position: {x: 200, y: 200}, z: 0, click_mode: :block, alpha: 1 pp text, rect, image_element, image_element2 end_scene = Scene.new end_scene << rect text.click do #App.switch_to end_scene end image_element.click do pp "Image clicked" end rect.click do pp "Rect clicked", rect.color.to_s(16) rect.color = rect.color == 0xFF0000 ? 0x00FF00 : 0xFF0000 pp text.params[:name] text.params[:name] = text.params[:name] == "Me" ? "You" : "Me" end App.map_key :mouse_left, :action_name start = Time.now c_ = 0.0 c_c = 0 App.update do |delta_time| c_ += delta_time c_c += 1 # puts "Delta time: #{delta_time}s" red_pixel = [0xFF, 0, 0, 255] # ARGB green_pixel = [0xFF, 0, 255, 0] # ARGB c_p = ((c_c / 10) % 2) == 1 ? red_pixel : green_pixel raw_bytes = (c_p * (50 * 50)).pack('C*') bg_image1.update(0, 0, 50, 50, raw_bytes) image1.update(0, 0, 50, 50, raw_bytes) el = App.scene.elements_at(App.mouse_position) pp App.text_input if App.text_input != "" next unless App.pressed?(:action_name) pp "#{App.pressed?(:action_name)}, #{App.down?(:action_name)}, #{App.released?(:action_name)}" for elem in el if elem == image_element pp "Down over image element" elsif elem == rect pp "Down over rect element" elsif elem == text pp "Down over text element" end dy = rand(-10..10) dx = rand(-10..10) elem.position.y += dy elem.position.x += dx end end main_scene << text main_scene << rect main_scene << image_element main_scene << image_element2 App.start main_scene time = Time.now - start p "Average delta time: #{c_ / c_c}s" p "Average FPS (real): #{c_c / time}s" p "Average FPS (from dt): #{c_c / c_}" p "Time since start (real): #{time}s" p "Time since start (from dt): #{c_}s"