App.run 720, 480, "Button Test" main_scene = Scene.new default_font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true bg_image1 = Image.new "assets/images/menu_bg.png", pixel_art: true bg_image2 = Image.new "assets/images/game_over_dead_bg.png", pixel_art: true bg_animation = Animation.new [bg_image1, bg_image2], fps: 5 App.language = :en App.localize(:en, :btn_text, "Click %{name}!") text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_through: true, alpha: 1 rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, pivot: {x: 0.5, y: 0.5}, scale: { x: 1, y: 1 }, alpha: 0.4 image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_through: true, alpha: 1 pp text, rect, image_element rect.on_click do rect.color = rect.color == 0xFF0000 ? 0x00FF00 : 0xFF0000 main_scene << text unless main_scene.elements.include?(text) text.params[:name] = text.params[:name] == "Me" ? "You" : "Me" text.params! end App.map_key :mouse_left, :press start = Time.now c_ = 0.0 c_c = 0 main_scene.on_update do |delta_time| c_ += delta_time c_c += 1 # puts "Delta time: #{delta_time}s" # commented out to avoid spamming the console, but you can uncomment to see the delta time being printed every frame # runs at 60fps, so you should see around 16-17ms being printed el = main_scene.elements_at(App.mouse_position) pp App.text_input if App.text_input != "" next unless App.down?(:press) pp "#{App.pressed?(:press)}, #{App.down?(:press)}, #{App.released?(:press)}" for elem in el if elem == image_element pp "Down over image element" elsif elem == rect pp "Down over rect element" elsif elem == text pp "Down over text element" end end end main_scene << text main_scene << rect main_scene << image_element main_scene.delete(text) App.start main_scene p "Average delta time: #{c_ / c_c}s" p "Time since start (real): #{Time.now - start}s" p "Time since start (from dt): #{c_}s"