Files
project_misth/include/app/app.h
T
2026-05-05 21:37:54 +01:00

237 lines
5.7 KiB
C++

#ifndef APP_H
#define APP_H
#include "binding/ruby.h"
#include "localization/localization.h"
#include "utils.h"
#include "window/window.h"
namespace app {
struct Element {
Vec2<float> position = {0, 0};
float rotation = 0;
Vec2<float> scale = {1, 1};
float z = 0;
bool click_through = false;
Ruby::Block on_click;
virtual ~Element() = default;
virtual void render(Window &window, uint64_t abs_time) = 0;
virtual Vec2<float> size(Window *window) = 0;
void click() {
if (!mrb_nil_p(on_click.proc))
on_click.call();
}
};
struct EImage : Element {
int animation_id = -1;
EImage(int animation_id) : animation_id(animation_id) {
animation_pool.use(animation_id);
}
~EImage() {
if (animation_id != -1)
animation_pool.release(animation_id);
}
Vec2<float> size(Window *window) override {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return {0, 0};
return window->get_image_size(animation.frames[0]);
}
void render(Window &window, uint64_t abs_time) override {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return;
int frame_index = (int)((abs_time * animation.frame_rate) / 1000) % animation.frames.size();
window.draw(animation.frames[frame_index], position, z, rotation, scale);
}
};
struct EText : Element {
Localization::Key key;
int font_id = -1;
~EText() {
if (text_id != -1)
text_pool.release(text_id);
if (font_id != -1)
font_pool.release(font_id);
}
Color color = {255, 255, 255, 255};
EText(Localization::Key key, int font_id, Color color)
: key(key), font_id(font_id), color(color) {
font_pool.use(font_id);
}
Vec2<float> size(Window *window) override {
return window->get_text_size(text_id);
};
void render(Window &window, uint64_t) override {
if (last_language != Localization::current_language || last_key != key || text_id == -1) {
std::string localized_str = Localization::get(key);
if (text_id != -1)
text_pool.release(text_id);
text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
last_language = Localization::current_language;
last_key = key;
}
window.write(text_id, position, z, rotation, scale);
}
private:
int text_id = -1;
Localization::LanguageCode last_language = -1;
Localization::Key last_key = -1;
};
struct ERect : Element {
Vec2<float> shape = {0, 0};
Color color = {255, 255, 255, 255};
Vec2<float> size(Window *) override {
return shape;
};
ERect(Vec2<float> shape, Color color) : shape(shape), color(color) {}
void render(Window &window, uint64_t) override {
window.draw_rect(Rect::from_size(position, shape), color, z, rotation);
}
};
inline Pool<Element> element_pool;
struct Scene {
std::vector<int> element_ids;
Ruby::Block update;
~Scene() {
for (const int &id : element_ids)
element_pool.release(id);
}
void add_element(int element_id) {
auto it = std::lower_bound(
element_ids.begin(),
element_ids.end(),
element_id,
[](auto &a, auto &b) {
auto e_a = element_pool[a];
auto e_b = element_pool[b];
return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
}
);
element_pool.use(element_id);
element_ids.insert(it, element_id);
}
void delete_element(int element_id) {
auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
if (it != element_ids.end()) {
element_pool.release(element_id);
element_ids.erase(it);
}
}
void update_scene(uint64_t delta_time) {
if (!mrb_nil_p(update.proc)) {
mrb_value dt_val = mrb_int_value(Ruby::mrb, delta_time);
update.call(1, &dt_val);
}
}
void click(Window *window, Vec2<float> position) {
for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
Element *e = element_pool[*it];
Vec2<float> size = e->size(window);
Rect rect = Rect::from_size(e->position, size * e->scale);
if (rect.contains(position)) {
e->click();
if (e->click_through)
continue;
else
break;
}
}
}
void render(Window &window, uint64_t abs_time) {
for (const int &e : element_ids)
element_pool[e]->render(window, abs_time);
}
};
inline Pool<Scene> scene_pool;
struct App {
int current_scene_id = 0;
bool running = true;
void switch_to_scene(int scene_id) {
scene_pool.release(current_scene_id);
scene_pool.use(scene_id);
current_scene_id = scene_id;
}
App(Vec2<float> size, const char *title) {
window.update(size, title);
Scene *loading_scene = new Scene{};
current_scene_id = scene_pool.acquire(loading_scene);
}
void loop() {
const uint64_t target_ms = 1000 / 60;
uint64_t time_a = window.get_time();
uint64_t time_b = window.get_time();
while (running) {
time_a = window.get_time();
uint64_t frame_time = time_a - time_b;
if (frame_time <= target_ms)
usleep((target_ms - frame_time) * 1000);
time_b = window.get_time();
uint64_t dt = window.delta_time();
Scene *scene = scene_pool[current_scene_id];
Event e;
while (window.poll(e)) {
switch (e.type) {
case Event::QUIT:
running = false;
break;
case Event::MOUSE_BUTTON_DOWN:
scene->click(&window, e.mouse_button.position);
break;
default:
break;
}
window.consume(e);
}
scene->update_scene(dt);
scene->render(window, window.get_time());
window.render();
window.clear();
}
}
};
} // namespace app
inline app::App *app_ = nullptr;
#endif