Major updates -- Better styling, fix game logic, new game, game feedbacks, etc
This commit is contained in:
102
main.go
102
main.go
@@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"log"
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"math"
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"math/rand"
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"strings"
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"time"
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@@ -12,8 +13,9 @@ import (
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"github.com/gdamore/tcell/v2"
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)
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var start int
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var pline int
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var start, pline int
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var offx, offy int
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var screen tcell.Screen
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@@ -38,7 +40,7 @@ func main() {
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symbols = []rune("")
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numbers = []rune("🯰🯱🯲🯳🯴🯵🯶🯷🯸🯹")
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start = 0
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pline = 30
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pline = 20
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screen_tmp, err := tcell.NewScreen()
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if err != nil {
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@@ -53,16 +55,24 @@ func main() {
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screen.Clear()
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screen.Show()
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var fx, fy int
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board, _ := gen_board(10, 10, 15, fx, fy)
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print_it(fmt.Sprintf("Welcome to go-mines! %c %c", symbols[4], symbols[5]))
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var fx, fy, sx, sy, mines int
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fx = -1
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fy = -1
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mines = 10
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sx = 9
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sy = 9
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width, height := screen.Size()
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offx = width/2 - sx*5/2
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offy = height/2 - sy*3/2
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board, _ := gen_board(sx, sy, mines, fx, fy)
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refresh(board)
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screen.Show()
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for {
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ev := screen.PollEvent()
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switch ev := ev.(type) {
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case *tcell.EventKey:
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if ev.Rune() == 'q' {
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if ev.Rune() == 'l' || ev.Rune() == 'q' {
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return
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}
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if ev.Key() == tcell.KeyCtrlC {
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@@ -71,12 +81,23 @@ func main() {
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case *tcell.EventMouse:
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x, y := ev.Position()
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button := buttonify(ev.Buttons())
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boardX := x / 5
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boardY := y / 3
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if fx == 0 && fy == 0 {
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if x >= offx+(len(board[0])*5/2)-3 && x <= offx+(len(board[0])*5/2)+3 && y >= offy-4 && y <= offy-3 && button == "L" {
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fx = -1
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fy = -1
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gameOver = false
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board, _ := gen_board(sx, sy, mines, fx, fy)
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refresh(board)
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screen.Show()
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continue
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}
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x = x - offx
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y = y - offy
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boardX := int(math.Floor(float64(x) / 5))
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boardY := int(math.Floor(float64(y) / 3))
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if fx == -1 && fy == -1 && (button == "L" || button == "R") {
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fx = boardX
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fx = boardY
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board, _ = gen_board(10, 10, 15, fx, fy)
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fy = boardY
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board, _ = gen_board(sx, sy, mines, fx, fy)
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}
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if !gameOver {
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if (button == "L" || button == "R") && !mousey {
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@@ -94,20 +115,26 @@ func main() {
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}
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screen.Show()
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case *tcell.EventResize:
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// screen.Sync()
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// screen.Clear()
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// refresh(board)
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// screen.Show()
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screen.Sync()
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screen.Clear()
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width, height := screen.Size()
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offx = width/2 - sx*5/2
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offy = height/2 - sy*3/2
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print_it(fmt.Sprintf("Welcome to go-mines! %c %c", symbols[4], symbols[5]))
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refresh(board)
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screen.Show()
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}
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}
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}
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func refresh(board [][]cell) {
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solved := true
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state := 0
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for i := 0; i < len(board); i++ {
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for j := 0; j < len(board[0]); j++ {
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if board[i][j].isMine && board[i][j].reveal {
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solved = false
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state = -1
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break
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} else if !board[i][j].isMine && !board[i][j].reveal {
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solved = false
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@@ -116,10 +143,18 @@ func refresh(board [][]cell) {
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}
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}
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if solved {
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for i := 0; i < len(board); i++ {
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for j := 0; j < len(board[0]); j++ {
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if board[i][j].isMine {
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board[i][j].flag = true
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}
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}
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}
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print_it("You won!")
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gameOver = true
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state = 1
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}
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print_board(board)
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print_board(board, state)
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}
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func reveal(board [][]cell, x, y, width, height int) error {
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@@ -195,10 +230,8 @@ func gen_board(width, height, mines, fx, fy int) ([][]cell, error) {
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if (x == fx && y == fy) || board[y][x].isMine {
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continue
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}
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if !board[y][x].isMine {
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board[y][x].isMine = true
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mineCount++
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}
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board[y][x].isMine = true
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mineCount++
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}
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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@@ -239,9 +272,26 @@ func count_mines(board [][]cell, x, y, width, height int) int {
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return count
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}
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func print_board(board [][]cell) {
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style := tcell.StyleDefault.Foreground(tcell.ColorWhite)
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style2 := tcell.StyleDefault.Foreground(tcell.ColorWhite)
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func print_board(board [][]cell, solved int) {
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style := tcell.StyleDefault.Foreground(tcell.GetColor("#464e56"))
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style2 := tcell.StyleDefault.Background(tcell.GetColor("#464e56")).Foreground(tcell.GetColor("#1e262e"))
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draw_box(offx-2, offy-1, len(board[0])*5+offx+1, len(board)*3+offy, style, "██████")
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draw_box(offx-3, offy-2, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
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draw_box(offx-3, offy-3, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
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draw_box(offx-3, offy-4, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
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draw_box(offx-4, offy-5, len(board[0])*5+offx+3, len(board)*3+offy+1, style, "██████")
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draw_box(offx-5, offy-6, len(board[0])*5+offx+4, len(board)*3+offy+2, style2.Background(tcell.GetColor("#00000000")).Foreground(tcell.GetColor("#788088")), "🬭▌🬞🬁🬏🬀▐🬂")
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draw_box(offx-1, offy-1, len(board[0])*5+offx, len(board)*3+offy, style2, "🬭▌🬞🬁🬏🬀▐🬂")
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if solved == -1 {
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print_at(offx+(len(board[0])*5/2)-3, offy-3, " X _ X ", style2.Foreground(tcell.GetColor("#da9160")))
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draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#da9160")), "")
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} else if solved == 0 {
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print_at(offx+(len(board[0])*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#f5f646")))
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draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#f5f646")), "")
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} else {
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print_at(offx+(len(board[0])*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#66c266")))
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draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#66c266")), "")
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}
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chars_i := "▔▕🭽🭼🭾🭿▏▁"
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symbol := "H"
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for i := 0; i < len(board); i++ {
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@@ -279,8 +329,8 @@ func print_board(board [][]cell) {
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style = tcell.StyleDefault.Background(tcell.GetColor("#384048")).Foreground(tcell.GetColor("#1f272f")).Bold(true)
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style2 = tcell.StyleDefault.Background(tcell.GetColor("#384048")).Foreground(tcell.GetColor(board[i][j].color)).Bold(true)
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}
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print_at(j*5, i*3+1, fmt.Sprint(" ", symbol, " "), style2)
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draw_box(j*5, i*3, j*5+4, i*3+2, style, chars_i)
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print_at(j*5+offx, i*3+1+offy, fmt.Sprint(" ", symbol, " "), style2)
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draw_box(j*5+offx, i*3+offy, j*5+4+offx, i*3+2+offy, style, chars_i)
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}
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}
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}
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