Minor fixes
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@@ -1,19 +1,18 @@
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set pipe_path /tmp/infin
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set oldsum (cat (find . -name '*.rb' | sort) | md5sum)
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if not test -p infinsweeper.db
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set oldsum (cat (find . \( -name '*.rb' -o -name '*.js' \) | sort) | md5sum)
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if not test -e infinsweeper.db
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sqlite3 infinsweeper.db < schema.sql
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end
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if not test -p db.json
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echo "{\"account_num\":0,\"pass_num\":0}" > db.json
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if not test -e db.json
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echo "{\"account_num\":0,\"pass_num\":0,\"signed_in_users\":{}}" > db.json
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end
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pkill ruby
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ruby main.rb -p8080 &
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if not test -p $pipe_path
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touch $pipe_path
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end
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echo "" > $pipe_path
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while true
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sleep 1
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set newsum (cat (find . -name '*.rb' | sort) | md5sum)
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set newsum (cat (find . \( -name '*.rb' -o -name '*.js' \) | sort) | md5sum)
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echo $newsum $oldsum
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if test "$oldsum" != "$newsum"
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set oldsum $newsum
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pkill ruby
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@@ -2,14 +2,15 @@ require "xxhash"
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# Game logic main class
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class GameLogic
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def initialize(player)
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attr_reader :pos
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def initialize
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@seed = rand(111_111..999_999)
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@pos = {
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board: {},
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lost: {},
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cache: {},
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}
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@player = player
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end
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# Returns a pseudorandom number between 0 and 100
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@@ -25,7 +26,18 @@ class GameLogic
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return if clickable?(g_x, g_y)
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case button
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when "left"
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reveal(g_x, g_y)
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if revealed?(g_x, g_y)
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if count(:mines, g_x, g_y) == count(:flags, g_x, g_y)
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(-1..1).each do |x|
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(-1..1).each do |y|
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next if x.zero? && y.zero?
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reveal(g_x + x, g_y + y)
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end
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end
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end
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else
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reveal(g_x, g_y)
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end
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when "right"
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flag(g_x, g_y)
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end
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@@ -35,9 +47,7 @@ class GameLogic
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s_x = (g_x / 9).floor
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s_y = (g_y / 9).floor
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if @pos.lost["#{s_x}:#{s_y}"] ||
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@pos.board.key?("#{s_x}:#{s_y}") ||
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@pos.board["#{s_x}:#{s_y}"] == true ||
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revealed?(g_x, g_y)
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@pos.board.key?("#{s_x}:#{s_y}")
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return false
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end
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(-1..1).each do |x|
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@@ -58,6 +68,16 @@ class GameLogic
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@pos.board["#{s_x}:#{s_y}"][l_x][l_y][1]
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end
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def flagged?(g_x, g_y)
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l_x = ((g_x % 9) + 9) % 9
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l_y = ((g_y % 9) + 9) % 9
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s_x = (g_x / 9).floor
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s_y = (g_y / 9).floor
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return false if @pos.board.key?("#{s_x}:#{s_y}")
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return true if @pos.board["#{s_x}:#{s_y}"] == true && mine?(g_x, g_y)
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@pos.board["#{s_x}:#{s_y}"][l_x][l_y][2]
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end
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def reveal(g_x, g_y)
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l_x = ((g_x % 9) + 9) % 9
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l_y = ((g_y % 9) + 9) % 9
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@@ -89,7 +109,7 @@ class GameLogic
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l_y = ((g_y % 9) + 9) % 9
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s_x = (g_x / 9).floor
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s_y = (g_y / 9).floor
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return if @pos.board["#{s_x}:#{s_y}"] == true
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return if @pos.board["#{s_x}:#{s_y}"] == true || revealed?(g_x, g_y)
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build_sector(s_x, s_y) if @pos.board["#{s_x}:#{s_y}"].nil?
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@pos.board["#{s_x}:#{s_y}"][l_x][l_y][2] ^= true
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end
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@@ -103,12 +123,16 @@ class GameLogic
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true
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end
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def count(g_x, g_y)
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def count(type, g_x, g_y)
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sum = 0
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(-1..1).each do |x|
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(-1..1).each do |y|
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next if x.zero? && y.zero?
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sum += 1 if mine?(g_x + x, g_y + y)
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sum += 1 if case type
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when :mines then mine?(g_x + x, g_y + y)
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when :flags then flagged?(g_x + x, g_y + y)
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else false
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end
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end
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end
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sum
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@@ -122,7 +146,7 @@ class GameLogic
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g_x = l_x + s_x * 9
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g_y = l_y + s_y * 9
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@pos.board["#{s_x}:#{s_y}"][l_x][l_y] = [
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mine?(g_x, g_y) ? -1 : count(g_x, g_y),
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mine?(g_x, g_y) ? -1 : count(:mines, g_x, g_y),
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false, false,
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]
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end
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@@ -139,7 +163,7 @@ class GameLogic
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g_x = l_x + s_x * 9
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g_y = l_y + s_y * 9
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@pos.cache["#{s_x}:#{s_y}"][l_x][l_y] =
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mine?(g_x, g_y) ? [-1, false, true] : [count(g_x, g_y), true, false]
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mine?(g_x, g_y) ? [-1, false, true] : [count(:mines, g_x, g_y), true, false]
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end
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end
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end
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