- A lotta cleanup - BEd command parser rewrite - Vase class removed - Proper IO system. - A lot more.
29 lines
607 B
C++
29 lines
607 B
C++
#pragma once
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#include "../constants.h"
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#include "pch.h"
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#include "storage.h"
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namespace bed::internal::vase {
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struct AppendStorage : Storage {
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char *buf = nullptr;
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uint64_t allocated_capacity = 0;
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uint64_t current_size = 0;
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int fd = -1;
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AppendStorage(std::filesystem::path base_dir);
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~AppendStorage();
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uint64_t append(const char c);
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uint64_t append(const char *text, uint64_t len);
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const char *read(uint64_t pos) override;
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uint64_t length() override;
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void retain() override {}
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void release() override {}
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private:
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void grow(uint64_t len);
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};
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} // namespace bed::internal::vase
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