Keep minimum wood/metal to allow razor to always be craftable
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@@ -4,6 +4,6 @@ class Chest < Prop
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setup_sprites("assets/images/chest.png", 1)
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setup_sprites("assets/images/chest.png", 1)
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def resources
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def resources
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{ wood: rand(0..64), metal: rand(0..16), science: rand(0..4) }
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{ wood: rand(2..64), metal: rand(1..16), science: rand(0..4) }
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end
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end
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end
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end
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