Add Komodo enemy class and enhance enemy spawning logic

- Introduce Komodo class with high health and attack mechanics.
- Modify Enemy class to accept type parameter during initialization.
- Update EnemyAI to set speed based on enemy type.
- Implement random spawning of enemies in boss rooms.
- Adjust health bar calculations to use max health.
This commit is contained in:
2026-04-02 23:15:03 +01:00
parent 7c35419026
commit d0466599df
9 changed files with 44 additions and 22 deletions
+17
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require_relative 'base'
class Komodo < Enemy
load 'assets/images/komodo.png', 31, 48, 1.7
def initialize(x, y)
super(x, y, :komodo, 1000)
$bus.on(:attack) do |attack_x, attack_y, range, damage|
if Math.hypot(@x - attack_x, @y - attack_y) <= range
take_damage(damage)
next true
end
false
end
end
end