Add Komodo enemy class and enhance enemy spawning logic
- Introduce Komodo class with high health and attack mechanics. - Modify Enemy class to accept type parameter during initialization. - Update EnemyAI to set speed based on enemy type. - Implement random spawning of enemies in boss rooms. - Adjust health bar calculations to use max health.
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@@ -2,8 +2,8 @@ So,
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#landmines and event horizon should be easy - done
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make enemy spawn in the boss rooms with randomness + enemy count
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make the lizard kind of enemy with very high health + dps but slow
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#make enemy spawn in the boss rooms with randomness + enemy count - done
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#make the lizard kind of enemy with very high health + dps but slow - done
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make blade work as planned
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make bow just normal
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