Add Komodo enemy class and enhance enemy spawning logic

- Introduce Komodo class with high health and attack mechanics.
- Modify Enemy class to accept type parameter during initialization.
- Update EnemyAI to set speed based on enemy type.
- Implement random spawning of enemies in boss rooms.
- Adjust health bar calculations to use max health.
This commit is contained in:
2026-04-02 23:15:03 +01:00
parent 7c35419026
commit d0466599df
9 changed files with 44 additions and 22 deletions
+2 -2
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@@ -2,8 +2,8 @@ So,
#landmines and event horizon should be easy - done
make enemy spawn in the boss rooms with randomness + enemy count
make the lizard kind of enemy with very high health + dps but slow
#make enemy spawn in the boss rooms with randomness + enemy count - done
#make the lizard kind of enemy with very high health + dps but slow - done
make blade work as planned
make bow just normal