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31 Commits 1 Branch 0 Tags
60a89ed12827372c6b632c1d5e069fae842763e7
Commit Graph

7 Commits

Author SHA1 Message Date
syedm c69bf59a71 Keep minimum wood/metal to allow razor to always be craftable 2026-03-29 22:24:14 +00:00
syedm 5f3b6b8e29 Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files. 2026-03-29 13:42:59 +00:00
syedm 6769f174af fix torch position used by shader 2026-03-29 11:15:47 +00:00
syedm 3dbeadf976 Refactor debug checks to use event bus settings for consistency across game components. 2026-03-28 23:24:09 +00:00
syedm 1fbd12e6f6 Refactor props handling and inventory logic; add ghost prop preview 2026-03-28 23:07:42 +00:00
syedm 045200bf9f Props are now collectible;
Props logic refractor;
maze coordinates cleanup
2026-03-28 18:09:58 +00:00
syedm e42b31ec24 Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop. 2026-03-28 16:43:37 +00:00
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