syedm
|
e42b31ec24
|
Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop.
|
2026-03-28 16:43:37 +00:00 |
|
syedm
|
95f2be311d
|
Refactor FPS display logic in Game class; optimize torch position retrieval
|
2026-03-28 16:12:16 +00:00 |
|
syedm
|
01029bb6a2
|
Implement chest spawning logic and room check in ObjectHandler; add room detection to MazeData
|
2026-03-28 12:37:09 +00:00 |
|
syedm
|
ba828d682c
|
Add new chest assets
|
2026-03-28 12:22:58 +00:00 |
|
syedm
|
fa2c31ca50
|
Add comments to clarify fog drawing implementation and performance considerations
|
2026-03-28 11:40:32 +00:00 |
|
syedm
|
bf93aecad1
|
Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
|
2026-03-28 11:38:20 +00:00 |
|
syedm
|
15c457e7a6
|
Update inventory assets for improved visuals
|
2026-03-26 14:49:20 +00:00 |
|
syedm
|
bfb35aa243
|
cleanup
|
2026-03-26 13:03:33 +00:00 |
|
syedm
|
6ed92a673a
|
Add random wall deletion and boss room entrance logic to maze generation
|
2026-03-26 13:02:47 +00:00 |
|
syedm
|
c66aee0613
|
Add HUD class and integrate inventory background; update scene to draw HUD
|
2026-03-26 12:49:49 +00:00 |
|
syedm
|
3813fcb268
|
Refactor enemy movement logic for simplicity; adjust character sprite drawing position
|
2026-03-26 12:49:28 +00:00 |
|
syedm
|
83d250f1e9
|
Implement enemy AI and handler; add placeable radar object; enhance maze functionality
|
2026-03-25 22:02:50 +00:00 |
|
syedm
|
84004a9f67
|
Add debug teleportation and player position display; enhance maze debug output
|
2026-03-25 09:20:06 +00:00 |
|
syedm
|
8d643a3842
|
initial commit
|
2026-03-25 07:13:37 +00:00 |
|