syedm
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fa2c31ca50
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Add comments to clarify fog drawing implementation and performance considerations
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2026-03-28 11:40:32 +00:00 |
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syedm
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bf93aecad1
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Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
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2026-03-28 11:38:20 +00:00 |
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syedm
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15c457e7a6
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Update inventory assets for improved visuals
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2026-03-26 14:49:20 +00:00 |
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syedm
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bfb35aa243
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cleanup
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2026-03-26 13:03:33 +00:00 |
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syedm
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6ed92a673a
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Add random wall deletion and boss room entrance logic to maze generation
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2026-03-26 13:02:47 +00:00 |
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syedm
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c66aee0613
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Add HUD class and integrate inventory background; update scene to draw HUD
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2026-03-26 12:49:49 +00:00 |
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syedm
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3813fcb268
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Refactor enemy movement logic for simplicity; adjust character sprite drawing position
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2026-03-26 12:49:28 +00:00 |
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syedm
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83d250f1e9
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Implement enemy AI and handler; add placeable radar object; enhance maze functionality
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2026-03-25 22:02:50 +00:00 |
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syedm
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84004a9f67
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Add debug teleportation and player position display; enhance maze debug output
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2026-03-25 09:20:06 +00:00 |
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syedm
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8d643a3842
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initial commit
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2026-03-25 07:13:37 +00:00 |
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