Files
2026-04-03 18:10:55 +01:00

53 lines
1.4 KiB
Ruby

require_relative "inventory"
require_relative "health"
require_relative "logs"
require_relative "minimap"
class HUDLayer
def initialize
@hud_bg = Gosu::Image.new("assets/images/hud.png", retro: true)
@hud_fg = Gosu::Image.new("assets/images/hud_fg.png", retro: true)
@inventory = Inventory.new
@health = HealthBar.new(100)
@logs = GameLogger.new
@minimap = Minimap.new
@direction_sprite = Gosu::Image.new("assets/images/direction.png", retro: true)
$bus.on(:enemy_attack) do |damage|
@health.take_damage(damage)
end
end
def update(dt)
@logs.update(dt)
end
def draw
@hud_bg.draw(0, 0, Float::INFINITY)
@inventory.draw
@health.draw
@logs.draw
player_x, player_y = $bus.get(:player_position) || [0, 0]
tile_x = ((player_x - 90) / 120).round
tile_y = ((player_y - 90) / 120).round
center_x = tile_x * 2 + 1
center_y = tile_y * 2 + 1
@minimap.draw(center_x, center_y)
if $bus.get(:radar_triangulation?, player_x, player_y)
exit_x, exit_y = $bus.get(:exit_room_coords) || [0, 0]
angle_to_exit = Math.atan2(exit_y - tile_x, exit_x - tile_y) * 180 / Math::PI
@direction_sprite.draw_rot(SCREEN_SIZE[0] / 2, SCREEN_SIZE[1] / 2, Float::INFINITY, angle_to_exit, 0.5, 0.5, 5, 5)
end
@hud_fg.draw(0, 0, Float::INFINITY)
end
def button_down(id, pos)
@inventory.button_down(id, pos)
end
end