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mist
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1ea06f50d382c111c4a9ddddd2a1f74f8c0e7d53
mist
/
game
T
History
syedm
1ea06f50d3
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
..
enemy
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
hud
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
props
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
traps
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
weapons
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
character.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
maze.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
scene.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00