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mist
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1ea06f50d382c111c4a9ddddd2a1f74f8c0e7d53
mist
/
game
/
weapons
T
History
syedm
1ea06f50d3
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
..
blade_of_recursion.rb
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
handler.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
lorentz_field.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
occams_razor.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
quantum_bow.rb
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00