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mist
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32de437f865c8b3fb92ff9520647cc7e1bb0c9d0
mist
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game
T
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syedm
32de437f86
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
..
enemy
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
hud
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
props
Keep minimum wood/metal to allow razor to always be craftable
2026-03-29 22:24:14 +00:00
traps
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
weapons
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
character.rb
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
maze.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
scene.rb
Replace Perlin noise with Ruby-OpenGL2 for shader support; update Gemfile and remove related noise generation code.
2026-03-30 15:59:58 +00:00