bf93aecad1
update collision handling and add new inventory initialization; add torch lighting in fog shader;
60 lines
1.5 KiB
Ruby
60 lines
1.5 KiB
Ruby
class EventBus
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def initialize
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# store callbacks with owner: {event => [ {callback:, owner:} ] }
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@events = Hash.new { |h, k| h[k] = [] }
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end
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# Emit an event
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def emit(event, *args)
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@events[event].dup.each do |h|
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h[:callback].call(*args)
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end
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end
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# Subscribe to an event
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def on(event, owner: nil, &callback)
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owner ||= callback.binding.eval("self")
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@events[event] << { callback: callback, owner: owner }
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end
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# Subscribe to an event that should only be called once
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def once(event, owner = nil, &callback)
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wrapper = nil
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wrapper = proc do |*args|
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callback.call(*args)
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off(event, &wrapper)
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end
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on(event, owner: owner, &wrapper)
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end
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# Unsubscribe from an event
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def off(event, &callback)
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@events[event].reject! { |h| h[:callback] == callback }
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end
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# For events that return a value (e.g. queries), get the first non-nil response
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def get(event, *args)
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@events[event].dup.each do |h|
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result = h[:callback].call(*args)
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return result unless result.nil?
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end
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nil
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end
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# For events that return multiple values (e.g. queries), get all non-nil responses
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def get_all(event, *args)
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results = []
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@events[event].dup.each do |h|
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result = h[:callback].call(*args)
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results << result unless result.nil?
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end
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results
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end
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# Unsubscribe all events for a given owner (e.g. when an object is destroyed)
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def remove_owner(owner)
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@events.each do |event, handlers|
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handlers.reject! { |h| h[:owner] == owner }
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end
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end
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end |