222b28d196
- Added new image assets for game over screens: `game_over_dead_bg.png`, `game_over_victory_bg.png`, and their respective Aseprite files. - Introduced a new `Minimap` class to manage torch placement and rendering on the minimap. - Implemented methods for adding and removing torches, updating the grid area, and drawing the minimap based on the current state of the game. - Enhanced the minimap display with color coding for walls, empty spaces, and torches.
92 lines
2.7 KiB
Ruby
92 lines
2.7 KiB
Ruby
class Minimap
|
|
CELL_SIZE = 3 # pixels per minimap cell
|
|
RADIUS = 10 # cells around torch to update
|
|
|
|
# Please ignore my overuse of that stupid ruby conditional assignment operator
|
|
|
|
def initialize
|
|
@torches = []
|
|
@grid_cache = {}
|
|
|
|
$bus.on(:torch_placed) do |gx, gy|
|
|
add_torch(gx, gy)
|
|
end
|
|
|
|
$bus.on(:torch_removed) do |gx, gy|
|
|
remove_torch(gx, gy)
|
|
end
|
|
end
|
|
|
|
def add_torch(x, y)
|
|
x, y = x * 2 + 1, y * 2 + 1 # convert from room coords to grid coords
|
|
@torches << [x, y]
|
|
update_grid_area(x, y)
|
|
end
|
|
|
|
def remove_torch(x, y)
|
|
x, y = x * 2 + 1, y * 2 + 1
|
|
@torches.delete([x, y])
|
|
update_grid_area(x, y)
|
|
end
|
|
|
|
# Update only cells in 10-cell box around given gx,gy
|
|
def update_grid_area(cx, cy)
|
|
(cx-RADIUS..cx+RADIUS).each do |gx|
|
|
(cy-RADIUS..cy+RADIUS).each do |gy|
|
|
if @torches.any? { |tx, ty| (gx - tx).abs <= RADIUS && (gy - ty).abs <= RADIUS }
|
|
@grid_cache[[gx, gy]] = if @torches.include?([gx, gy])
|
|
:torch
|
|
elsif $bus.get(:maze_wall?, gx, gy)
|
|
:wall
|
|
else
|
|
:empty
|
|
end
|
|
else
|
|
@grid_cache.delete([gx, gy])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def draw(center_x, center_y)
|
|
half_size = 25 # 40 cells → 20 each side
|
|
map_max = $bus.get(:maze_size).map { |s| s * 2 - 1 } || 0
|
|
|
|
offset_x = SCREEN_SIZE[0] - CELL_SIZE * (half_size * 2 + 1) - 10
|
|
offset_y = 10
|
|
|
|
size_in_cells = 2 * half_size + 1
|
|
width = size_in_cells * CELL_SIZE
|
|
height = size_in_cells * CELL_SIZE
|
|
|
|
# border
|
|
Gosu.draw_rect(offset_x - 3, offset_y - 3, width + 6, height + 6, Gosu::Color.new(0xFFa9b2a2), Float::INFINITY)
|
|
|
|
(-half_size..half_size).each do |dx|
|
|
(-half_size..half_size).each do |dy|
|
|
gx = center_x + dx
|
|
gy = center_y + dy
|
|
|
|
type = if gx < 0 || gy < 0 || gx > map_max[0] || gy > map_max[1]
|
|
:wall
|
|
else
|
|
@grid_cache[[gx, gy]] || :unrevealed
|
|
end
|
|
|
|
color = case type
|
|
when :wall then Gosu::Color.new(0xFF28353e)
|
|
when :empty then Gosu::Color.new(0xFFd6dad3)
|
|
when :torch then Gosu::Color.new(0xFFfbb954)
|
|
else Gosu::Color.new(0xFF576069)
|
|
end
|
|
|
|
color = Gosu::Color::RED if gx == center_x && gy == center_y
|
|
|
|
x = (dx + half_size) * CELL_SIZE + offset_x
|
|
y = (dy + half_size) * CELL_SIZE + offset_y
|
|
|
|
Gosu.draw_rect(x, y, CELL_SIZE, CELL_SIZE, color, Float::INFINITY)
|
|
end
|
|
end
|
|
end
|
|
end |