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mist
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3d4ae43f528a405601c3151a50695e3d5e1c299b
mist
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game
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weapons
T
History
syedm
35cddfc53c
Enhance enemy AI and weapon mechanics: add knockback effect based on player position in Enemy class; improve attack direction handling and animation in OccamsRazor class.
...
Basically the finishing touches.
2026-04-03 14:59:28 +01:00
..
blade_of_recursion.rb
Add new assets and implement minimap functionality
2026-04-03 02:51:11 +01:00
handler.rb
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00
lorentz_field.rb
Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
2026-04-02 22:46:24 +01:00
occams_razor.rb
Enhance enemy AI and weapon mechanics: add knockback effect based on player position in Enemy class; improve attack direction handling and animation in OccamsRazor class.
2026-04-03 14:59:28 +01:00
quantum_bow.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00