Files
mist/game/weapons/handler.rb
T

45 lines
1.3 KiB
Ruby

require_relative 'lorentz_field'
require_relative 'occams_razor'
require_relative 'quantum_bow'
require_relative 'blade_of_recursion'
class WeaponHandler
def initialize
@weapons = {
lorentz_field: LorentzField.new,
occams_razor: OccamsRazor.new,
quantum_bow: QuantumBow.new,
blade_of_recursion: BladeOfRecursion.new
}
end
def update(dt)
@weapons.each_value { |weapon| weapon.update(dt) }
end
def draw
@weapons.each_value(&:draw)
end
def button_down(id, pos)
selected_item = $bus.get(:selected_item)
return unless @weapons.key?(selected_item)
weapon = @weapons[selected_item]
if $bus.get(:count, selected_item) > 0
if id == $bus.get(:settings, :attack)
player_x, player_y = $bus.get(:player_position)
cam_x, cam_y = $bus.get(:camera_pos) || [0, 0]
mouse_x, mouse_y = $bus.get(:mouse_pos) || [0, 0]
direction = Math.atan2((mouse_y + cam_y - player_y), (mouse_x + cam_x - player_x))
weapon.attack(direction)
elsif id == Gosu::MS_LEFT
player_x, player_y = $bus.get(:player_position)
cam_x, cam_y = $bus.get(:camera_pos) || [0, 0]
mouse_x, mouse_y = pos
direction = Math.atan2((mouse_y + cam_y - player_y), (mouse_x + cam_x - player_x))
weapon.attack(direction)
end
end
end
end