Logo
Explore Help
Sign In
syedm/mist
1
0
Fork 0
You've already forked mist
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
60a89ed12827372c6b632c1d5e069fae842763e7
mist/game/weapons
T
History
syedm 60a89ed128 Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
2026-03-30 16:31:08 +00:00
..
blade_of_recursion.rb
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
handler.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
lorentz_field.rb
Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
2026-03-30 16:31:08 +00:00
occams_razor.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
quantum_bow.rb
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
Powered by Gitea Version: 1.26.4 Page: 12ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API