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mist
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60a89ed12827372c6b632c1d5e069fae842763e7
mist
/
game
T
History
syedm
60a89ed128
Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
2026-03-30 16:31:08 +00:00
..
enemy
Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
2026-03-30 16:31:08 +00:00
hud
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
props
Keep minimum wood/metal to allow razor to always be craftable
2026-03-29 22:24:14 +00:00
traps
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
weapons
Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
2026-03-30 16:31:08 +00:00
character.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
maze.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
scene.rb
Replace Perlin noise with Ruby-OpenGL2 for shader support; update Gemfile and remove related noise generation code.
2026-03-30 15:59:58 +00:00