Logo
Explore Help
Sign In
syedm/mist
1
0
Fork 0
You've already forked mist
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
94be1f104f42f7612b8c75f65dec71c6843003c0
mist/game/weapons
T
History
syedm 94be1f104f Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
..
blade_of_recursion.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
handler.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
lorentz_field.rb
Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
2026-04-02 22:46:24 +01:00
occams_razor.rb
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
quantum_bow.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
Powered by Gitea Version: 1.26.4 Page: 21ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API