syedm
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94be1f104f
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Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
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2026-04-03 00:28:50 +01:00 |
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syedm
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7c35419026
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Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
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2026-04-02 22:46:24 +01:00 |
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syedm
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db7c2aa7a2
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Enhance game over scene: implement GameOver class with options for retry and main menu, add background image, and handle mouse and keyboard interactions.
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2026-04-02 15:33:50 +01:00 |
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syedm
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32de437f86
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Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
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2026-03-30 20:43:06 +00:00 |
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syedm
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0369d24338
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Refactor enemy system: enhance EnemyAI with attack cooldown, update Force class to handle damage, and improve EnemyHandler for enemy removal; add OccamsRazor weapon with attack mechanics.
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2026-03-30 19:39:43 +00:00 |
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syedm
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60a89ed128
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Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
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2026-03-30 16:31:08 +00:00 |
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syedm
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1ea06f50d3
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Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
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2026-03-29 22:22:06 +00:00 |
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syedm
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5f3b6b8e29
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Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
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2026-03-29 13:42:59 +00:00 |
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