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mist/todo.md
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syedm d0466599df Add Komodo enemy class and enhance enemy spawning logic
- Introduce Komodo class with high health and attack mechanics.
- Modify Enemy class to accept type parameter during initialization.
- Update EnemyAI to set speed based on enemy type.
- Implement random spawning of enemies in boss rooms.
- Adjust health bar calculations to use max health.
2026-04-02 23:15:03 +01:00

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So,
#landmines and event horizon should be easy - done
#make enemy spawn in the boss rooms with randomness + enemy count - done
#make the lizard kind of enemy with very high health + dps but slow - done
make blade work as planned
make bow just normal
make minimap for the torches revealing teh maze
click on minimap makes game pause to allow pausing for safety
make radars find exit if even one placed, and make it expensive
then start writing every mistake and time terribility