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mist/game/weapons
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syedm 94be1f104f Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
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blade_of_recursion.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
handler.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
lorentz_field.rb
Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
2026-04-02 22:46:24 +01:00
occams_razor.rb
Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
2026-03-30 20:43:06 +00:00
quantum_bow.rb
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
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