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mist
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b325b35c8884fb08bc72a9da6e0148d18ab25a5f
mist
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game
T
History
syedm
b325b35c88
Implement logging system: add GameLogger class for managing log messages, integrate logging in HUDLayer and ShrodingersMine for enhanced gameplay feedback.
2026-04-03 00:38:27 +01:00
..
enemy
Add Komodo enemy class and enhance enemy spawning logic
2026-04-02 23:15:03 +01:00
hud
Implement logging system: add GameLogger class for managing log messages, integrate logging in HUDLayer and ShrodingersMine for enhanced gameplay feedback.
2026-04-03 00:38:27 +01:00
props
Keep minimum wood/metal to allow razor to always be craftable
2026-03-29 22:24:14 +00:00
traps
Implement logging system: add GameLogger class for managing log messages, integrate logging in HUDLayer and ShrodingersMine for enhanced gameplay feedback.
2026-04-03 00:38:27 +01:00
weapons
Refactor weapon system: update BladeOfRecursion and QuantumBow classes with improved attack mechanics, damage handling, and drawing logic; enhance WeaponHandler for better weapon management.
2026-04-03 00:28:50 +01:00
character.rb
Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
2026-04-02 22:46:24 +01:00
maze.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
scene.rb
Implement logging system: add GameLogger class for managing log messages, integrate logging in HUDLayer and ShrodingersMine for enhanced gameplay feedback.
2026-04-03 00:38:27 +01:00