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mist/game/weapons
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syedm 1ea06f50d3 Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
..
blade_of_recursion.rb
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
handler.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
lorentz_field.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
occams_razor.rb
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
quantum_bow.rb
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
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