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mist
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ccadcf660c8eb5abe74fcd4256c74a492db3f651
mist
/
game
T
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syedm
ccadcf660c
Replace Perlin noise with Ruby-OpenGL2 for shader support; update Gemfile and remove related noise generation code.
2026-03-30 15:59:58 +00:00
..
enemy
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
hud
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
props
Keep minimum wood/metal to allow razor to always be craftable
2026-03-29 22:24:14 +00:00
traps
Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
2026-03-29 13:42:59 +00:00
weapons
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
character.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
maze.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
scene.rb
Replace Perlin noise with Ruby-OpenGL2 for shader support; update Gemfile and remove related noise generation code.
2026-03-30 15:59:58 +00:00