Add basic app interface
- Add pool struct for data pools
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#include "pch.h"
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#include "utils.h"
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namespace Localization {
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using Key = uint16_t;
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// Maps localization keys to their string identifiers. This is used for text elements to look up the correct localized string.
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extern std::unordered_map<std::string, Key> localization_key_map;
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using LanguageCode = uint32_t; // 32-bit integer to store the language code (e.g., "en", "fr", "es")
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extern LanguageCode current_language; // The currently active language code
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using JoinedKey = uint64_t; // 64-bit integer to store the joined language code and key
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inline JoinedKey join_keys(LanguageCode lang_code, Key loc_key) {
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return (static_cast<JoinedKey>(lang_code) << 16) | loc_key;
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}
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extern std::unordered_map<JoinedKey, std::string> localized_strings;
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inline std::string get(Key key) {
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auto it = localized_strings.find(join_keys(current_language, key));
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if (it != localized_strings.end())
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return it->second;
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return "";
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}
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} // namespace Localization
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