Add ruby bindings for internal structures, allow better controlled localization

This commit is contained in:
2026-05-06 22:01:48 +01:00
parent 3894b90398
commit 65109cc3c4
8 changed files with 1047 additions and 114 deletions
+17 -22
View File
@@ -4,33 +4,35 @@ main_scene = Scene.new
default_font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true
bg_image1 = Image.new "assets/images/menu_bg.png", alpha: 0.7, pixel_art: true
bg_image2 = Image.new "assets/images/game_over_dead_bg.png", alpha: 1, pixel_art: true
bg_image1 = Image.new "assets/images/menu_bg.png", pixel_art: true
bg_image2 = Image.new "assets/images/game_over_dead_bg.png", pixel_art: true
bg_animation = Animation.new [bg_image1, bg_image2], fps: 5
App.language = :en
App.localize(:en, :btn_text, "Click me!")
App.localize(:en, :btn_text, "Click %{name}!")
text = ElementText.new :btn_text, default_font, position: {x: 50, y: 50}, z: 1, click_through: true
text = ElementText.new :btn_text, default_font, 0xFFFFFF, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_through: true, alpha: 1
rect = ElementRect.new({x: 50, y: 50, w: 100, h: 25}, 0xFF0000FF, z: 0)
rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1.5, y: 1 }, alpha: 0.4
image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_through: true
image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_through: true, alpha: 1
rect.on_click do
rect.color = rect.color == 0xFF0000FF ?
0x00FF00FF
:
0xFF0000FF
rect.color = rect.color == 0xFF0000 ?
0x00FF00 :
0xFF0000
text.params[:name] = text.params[:name] == "Me" ?
"You" :
"Me"
text.params!
end
=begin
input handling:
on_click - exists to simplify on elements, not the standard way.
App.map_key(:space, :jump) # maps the space key to a :jump action (multiple keys can be mapped to the same action)
# all events here are in english ones, (so need to find which english key corresponds to the key in the current language of the keyboard)
key can be one of [:a..:z, :0..:9, :space, :enter, :shift, :ctrl, :alt, :tab, :backspace, :escape, :up, :down, :left, :right, :middle]
@@ -58,16 +60,9 @@ App.text_input # returns the text typed this frame as a string (useful for text
App.stop_text_input!
####
also in a scene you can use (with click_though semantics):
main_scene.elements_at(x, y)
=end
main_scene.on_update do |delta_time|
# puts "Delta time: #{delta_time}ms"
# commented out to avoid spamming the console, but you can uncomment to see the delta time being printed every frame
@@ -76,11 +71,11 @@ main_scene.on_update do |delta_time|
el = main_scene.elements_at(App.mouse_position)
for elem in el
if elem == image_element
puts "Hovering over image element"
#puts "Hovering over image element"
elsif elem == rect
puts "Hovering over rect element"
#puts "Hovering over rect element"
elsif elem == text
puts "Hovering over text element"
#puts "Hovering over text element"
end
end