Files
2026-06-01 23:20:07 +01:00

129 lines
2.6 KiB
Ruby

App.run 720, 480, "Stress Test", fps: 60
scene = Scene.new
font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true
# primary factor in slowing teh system down is number of gpu textures
# i.e if we increase images or unique texts, we will see a significant drop in fps,
# but if we just increase number of elements with same image, the engine should be able to handle it much better
# --- Generate images ---
images = []
5.times do |i|
images << Image.new("assets/images/menu_bg.png", pixel_art: true)
end
# --- Animation pool stress ---
animations = []
5.times do |i|
anim = Animation.new(images.sample(5), fps: 5 + (i % 30))
animations << anim
end
# --- Massive element pool ---
elements = []
App.language = :en
App.localize(:en, :btn_text, "Stress Test %{count}")
App.localize(:en, :text, "Random Text")
1000.times do |i|
elements << ElementText.new(
:text,
font,
rand(0xFFFFFF),
{},
position: { x: rand(0..700), y: rand(0..450) },
z: rand(-10..10),
click_mode: :pass,
alpha: rand
)
end
1000.times do |i|
elements << ElementImage.new(
animations.sample,
position: { x: rand(0..700), y: rand(0..450) },
z: rand(-10..10),
alpha: rand,
scale: { x: rand * 2, y: rand * 2 },
click_mode: :pass
)
end
1000.times do |i|
elements << ElementRect.new(
20 + rand(100),
20 + rand(100),
rand(0xFFFFFF),
position: { x: rand(0..700), y: rand(0..450) },
z: rand(-10..10),
rotation: rand(360),
alpha: rand,
click_mode: :pass
)
end
text = ElementText.new(
:btn_text,
font,
0xFF0000,
{ count: 0 },
position: { x: 20, y: 20 },
z: 100,
click_mode: :block
)
scene << text
elements.each { |e| scene << e }
# --- FPS thrashing test ---
fps_values = [30, 60, 120, 240]
i = 0
click_counter = 0
text.click do
click_counter += 1
text.params[:count] = click_counter
end
start_time ||= Time.now
frame_count ||= 0
accum_dt ||= 0.0
last_log ||= 0.0
App.update do |dt|
frame_count += 1
accum_dt += dt
now = Time.now
elapsed = now - start_time
# log every second
if elapsed - last_log >= 1.0
dt_fps = frame_count / accum_dt
real_fps = frame_count / elapsed
puts "---- FPS REPORT ----"
puts "Engine FPS (dt): #{dt_fps.round(2)}"
puts "Real FPS (wall): #{real_fps.round(2)}"
puts "Avg dt: #{(accum_dt / frame_count * 1000).round(3)} ms"
puts "Frame count: #{frame_count}"
puts "--------------------"
last_log = elapsed
end
i += 1
# --- Input spam check ---
if App.pressed?(:mouse_left)
puts "Mouse pressed at #{App.mouse_position}"
end
end
App.start scene