Files
project_misth/include/app/app.h
T
2026-05-19 16:50:35 +01:00

313 lines
8.1 KiB
C++

#ifndef APP_H
#define APP_H
#include "binding/ruby.h"
#include "localization/localization.h"
#include "utils.h"
#include "window/window.h"
enum Type { IMAGE,
TEXT,
RECT };
namespace app {
struct Element {
Type type;
Vec2<float> position = {0, 0};
float rotation = 0;
Vec2<float> scale = {1, 1};
float alpha = 1.0f;
float z = 0;
bool click_through = false;
Ruby::Block on_click;
Element(Type type) : type(type) {}
virtual ~Element() = default;
virtual void render(Window &window, uint64_t abs_time) = 0;
virtual Vec2<float> size(Window *window) = 0;
void click() {
on_click.call();
}
};
struct EImage : Element {
uint64_t animation_id = UINT64_MAX;
EImage(uint64_t animation_id) : Element(Type::IMAGE), animation_id(animation_id) {
animation_pool.use(animation_id);
}
~EImage() {
if (animation_id != UINT64_MAX)
animation_pool.release(animation_id);
}
Vec2<float> size(Window *window) override {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return {0, 0};
return window->get_image_size(animation.frames[0]);
}
void render(Window &window, uint64_t abs_time) override {
Animation &animation = *animation_pool[animation_id];
if (animation.frames.empty())
return;
int frame_index = (int)((abs_time * animation.frame_rate) / 1000) % animation.frames.size();
window.draw(animation.frames[frame_index], position, z, rotation, scale, alpha);
}
};
struct EText : Element {
Localization::Key key;
uint64_t font_id = UINT64_MAX;
Color color = {255, 255, 255};
mrb_value params = mrb_nil_value();
~EText() {
if (text_id != UINT64_MAX)
text_pool.release(text_id);
if (font_id != UINT64_MAX)
font_pool.release(font_id);
if (!mrb_nil_p(params))
mrb_gc_unregister(Ruby::mrb, params);
}
EText(Localization::Key key, uint64_t font_id, Color color, mrb_value params)
: Element(Type::TEXT), key(key), font_id(font_id), color(color), params(params) {
mrb_gc_register(Ruby::mrb, params);
font_pool.use(font_id);
}
void reload_params() {
// Force re-render by resetting last_key (without affecting this frame)
// this can be changed to use a dirty flag or version counter if needed
last_key = UINT16_MAX;
}
Vec2<float> size(Window *window) override {
if (text_id == UINT64_MAX)
return {0, 0};
return window->get_text_size(text_id);
};
void render(Window &window, uint64_t) override {
if (
last_language != Localization::current_language
|| last_key != key || text_id == UINT64_MAX
|| last_color != color
) {
std::string localized_str = Localization::get(Ruby::mrb, key, params);
if (text_id != UINT64_MAX)
text_pool.release(text_id);
text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
last_language = Localization::current_language;
last_key = key;
last_color = color;
}
window.write(text_id, position, z, rotation, scale, alpha);
}
private:
uint64_t text_id = UINT64_MAX;
Color last_color = color;
Localization::LanguageCode last_language = UINT32_MAX;
Localization::Key last_key = UINT16_MAX;
};
struct ERect : Element {
Vec2<float> shape = {0, 0};
Color color = {255, 255, 255};
Vec2<float> size(Window *) override {
return shape;
};
ERect(Vec2<float> shape, Color color) : Element(Type::RECT), shape(shape), color(color) {}
void render(Window &window, uint64_t) override {
window.draw_rect(Rect::from_size(position, shape), color, z, rotation, scale, alpha);
}
};
inline Pool<Element> element_pool;
struct Scene {
std::vector<uint64_t> element_ids;
Ruby::Block update;
~Scene() {
for (const uint64_t &id : element_ids)
element_pool.release(id);
}
void add_element(uint64_t element_id) {
auto it = std::lower_bound(
element_ids.begin(),
element_ids.end(),
element_id,
[](auto &a, auto &b) {
auto e_a = element_pool[a];
auto e_b = element_pool[b];
return e_a->z < e_b->z || (e_a->z == e_b->z && a < b);
}
);
element_pool.use(element_id);
element_ids.insert(it, element_id);
}
void delete_element(uint64_t element_id) {
auto it = std::find(element_ids.begin(), element_ids.end(), element_id);
if (it != element_ids.end()) {
element_pool.release(element_id);
element_ids.erase(it);
}
}
void update_scene(uint64_t delta_time) {
if (!mrb_nil_p(update.proc)) {
mrb_value dt_val = mrb_int_value(Ruby::mrb, delta_time);
update.call(1, &dt_val);
}
}
void click(Vec2<float> position) {
std::vector<uint64_t> clicked_elements = elements_at(position);
for (const uint64_t &id : clicked_elements)
element_pool[id]->click();
}
#warning "This does not take rotation into account \
reference and use reverse-transform on point then AABB check instead"
std::vector<uint64_t> elements_at(Vec2<float> position) {
std::vector<uint64_t> result;
for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
Element *e = element_pool[*it];
Vec2<float> size = e->size(&window);
Rect rect = Rect::from_size(e->position, size * e->scale);
if (rect.contains(position)) {
result.push_back(*it);
if (e->click_through)
continue;
else
break;
}
}
return result;
}
void render(Window &window, uint64_t abs_time) {
for (const uint64_t &e : element_ids)
element_pool[e]->render(window, abs_time);
}
};
inline Pool<Scene> scene_pool;
struct App {
uint64_t current_scene_id = 0;
bool running = true;
Vec2<float> mouse_position = {-1, -1};
std::array<bool, 600> down_keys{};
std::vector<Key> pressed_keys;
std::vector<Key> released_keys;
Vec2<float> scroll = {0, 0};
std::string text = "";
void exit() {
running = false;
}
void switch_to_scene(uint64_t scene_id) {
scene_pool.release(current_scene_id);
scene_pool.use(scene_id);
current_scene_id = scene_id;
}
App(Vec2<float> size, const char *title) {
window.update(size, title);
Scene *loading_scene = new Scene{};
current_scene_id = scene_pool.acquire(loading_scene);
}
void loop() {
const uint64_t target_ms = 1000 / 60;
uint64_t time_a = window.get_time();
uint64_t time_b = window.get_time();
while (running) {
time_a = window.get_time();
uint64_t frame_time = time_a - time_b;
if (frame_time <= target_ms)
usleep((target_ms - frame_time) * 1000);
time_b = window.get_time();
uint64_t dt = window.delta_time();
Scene *scene = scene_pool[current_scene_id];
pressed_keys.clear();
released_keys.clear();
scroll = {0, 0};
text = "";
Event e;
while (window.poll(e)) {
switch (e.type) {
case Event::QUIT:
running = false;
break;
case Event::MOUSE_BUTTON_DOWN:
scene->click(e.mouse_button.position);
down_keys[e.mouse_button.button] = true;
pressed_keys.push_back(e.mouse_button.button);
break;
case Event::MOUSE_BUTTON_UP:
down_keys[e.mouse_button.button] = false;
released_keys.push_back(e.mouse_button.button);
break;
case Event::MOUSE_MOVE:
mouse_position = e.mouse_move.position;
break;
case Event::MOUSE_LEAVE:
mouse_position = {-1, -1};
break;
case Event::KEY_DOWN:
down_keys[e.key.key] = true;
pressed_keys.push_back(e.key.key);
break;
case Event::KEY_UP:
down_keys[e.key.key] = false;
released_keys.push_back(e.key.key);
break;
case Event::SCROLL:
scroll = e.scroll;
break;
case Event::TEXT_INPUT:
text += *e.text_input;
delete e.text_input;
break;
default:
break;
}
}
scene->update_scene(dt);
scene->render(window, window.get_time());
window.render();
window.clear();
}
}
};
} // namespace app
inline app::App *app_ = nullptr;
#endif