55f4b4d933
- Add pool struct for data pools
189 lines
5.0 KiB
C++
189 lines
5.0 KiB
C++
#include "binding/ruby.h"
|
|
#include "localization/localization.h"
|
|
#include "utils.h"
|
|
#include "window/window.h"
|
|
|
|
namespace app {
|
|
struct Element {
|
|
Vec2<float> position = {0, 0};
|
|
float rotation = 0;
|
|
Vec2<float> scale = {1, 1};
|
|
float z = 0;
|
|
bool click_through = false;
|
|
Ruby::Block on_click;
|
|
|
|
virtual ~Element() = default;
|
|
virtual void render(Window &window, uint64_t abs_time) = 0;
|
|
virtual Vec2<float> size(Window *window) = 0;
|
|
|
|
void click() {
|
|
if (!mrb_nil_p(on_click.proc)) {
|
|
int x = mrb_gc_arena_save(Ruby::mrb);
|
|
on_click.call();
|
|
mrb_gc_arena_restore(Ruby::mrb, x);
|
|
}
|
|
}
|
|
};
|
|
|
|
struct Image : Element {
|
|
Animation animation;
|
|
float alpha = 1.0f;
|
|
|
|
Image(Animation animation) : animation(std::move(animation)) {}
|
|
|
|
Vec2<float> size(Window *window) override {
|
|
if (animation.frames.empty())
|
|
return {0, 0};
|
|
return window->get_image_size(animation.frames[0]);
|
|
}
|
|
|
|
void render(Window &window, uint64_t abs_time) override {
|
|
if (animation.frames.empty())
|
|
return;
|
|
|
|
int frame_index = (int)((abs_time * animation.frame_rate) / 1000) % animation.frames.size();
|
|
window.draw(animation.frames[frame_index], position, z, rotation, scale, alpha);
|
|
}
|
|
};
|
|
|
|
struct Text : Element {
|
|
Localization::Key key;
|
|
int font_id;
|
|
int font_size = 16;
|
|
Color color = {255, 255, 255, 255};
|
|
|
|
Text(Localization::Key key, int font_id, int font_size, Color color)
|
|
: key(key), font_id(font_id), font_size(font_size), color(color) {}
|
|
|
|
Vec2<float> size(Window *window) override {
|
|
return window->get_text_size(text_id);
|
|
};
|
|
|
|
void render(Window &window, uint64_t abs_time) override {
|
|
if (last_language != Localization::current_language || last_key != key || text_id == -1) {
|
|
std::string localized_str = Localization::get(key);
|
|
if (text_id != -1)
|
|
window.unload_text(text_id);
|
|
text_id = window.create_text(font_id, localized_str.c_str(), localized_str.size(), color);
|
|
last_language = Localization::current_language;
|
|
last_key = key;
|
|
}
|
|
window.write(text_id, position, z, rotation, scale);
|
|
}
|
|
|
|
private:
|
|
int text_id = -1;
|
|
Localization::LanguageCode last_language = -1;
|
|
Localization::Key last_key = -1;
|
|
};
|
|
|
|
struct ERect : Element {
|
|
Vec2<float> shape = {0, 0};
|
|
Color color = {255, 255, 255, 255};
|
|
Vec2<float> size(Window *) override {
|
|
return shape;
|
|
};
|
|
|
|
ERect(Vec2<float> shape, Color color) : shape(shape), color(color) {}
|
|
|
|
void render(Window &window, uint64_t abs_time) override {
|
|
window.draw_rect(Rect::from_size(position, shape), color, z, rotation);
|
|
}
|
|
};
|
|
|
|
extern Pool<std::unique_ptr<Element>> element_pool;
|
|
|
|
struct Scene {
|
|
std::vector<int> element_ids;
|
|
Ruby::Block update;
|
|
|
|
void add_element(int element_id) {
|
|
auto it = std::lower_bound(
|
|
element_ids.begin(),
|
|
element_ids.end(),
|
|
element_id,
|
|
[](auto &a, auto &b) {
|
|
return element_pool[a]->z < element_pool[b]->z || (element_pool[a]->z == element_pool[b]->z && a < b);
|
|
}
|
|
);
|
|
element_ids.insert(it, element_id);
|
|
}
|
|
|
|
void update_scene(uint64_t delta_time) {
|
|
if (!mrb_nil_p(update.proc)) {
|
|
int x = mrb_gc_arena_save(Ruby::mrb);
|
|
mrb_value dt_val = mrb_int_value(Ruby::mrb, delta_time);
|
|
update.call(1, &dt_val);
|
|
mrb_gc_arena_restore(Ruby::mrb, x);
|
|
}
|
|
}
|
|
|
|
void click(Window *window, Vec2<float> position) {
|
|
for (auto it = element_ids.rbegin(); it != element_ids.rend(); ++it) {
|
|
Element *e = element_pool[*it].get();
|
|
Vec2<float> size = e->size(window);
|
|
Rect rect = Rect::from_size(e->position, size * e->scale);
|
|
if (rect.contains(position)) {
|
|
e->click();
|
|
if (e->click_through)
|
|
continue;
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void render(Window &window, uint64_t abs_time) {
|
|
for (const int &e : element_ids)
|
|
element_pool[e]->render(window, abs_time);
|
|
}
|
|
};
|
|
|
|
extern Pool<std::unique_ptr<Scene>> scene_pool;
|
|
|
|
struct App {
|
|
Window window;
|
|
int current_scene_id = 0;
|
|
bool running = true;
|
|
|
|
App(Vec2<float> size, const char *title, Animation loading_animation)
|
|
: window(size, title) {
|
|
std::unique_ptr<Scene> loading_scene = std::make_unique<Scene>();
|
|
#warning "Should try to center the loading image or scale it to fit the screen"
|
|
std::unique_ptr<Image> image = std::make_unique<Image>(loading_animation);
|
|
int image_id = element_pool.acquire(std::move(image));
|
|
loading_scene->add_element(image_id);
|
|
scene_pool.acquire(std::move(loading_scene));
|
|
}
|
|
|
|
void loop() {
|
|
while (running) {
|
|
uint64_t dt = window.delta_time();
|
|
uint64_t abs_time = window.get_time();
|
|
|
|
Scene *scene = scene_pool[current_scene_id].get();
|
|
|
|
scene->update_scene(dt);
|
|
|
|
Event e;
|
|
while (window.poll(e)) {
|
|
switch (e.type) {
|
|
case Event::QUIT:
|
|
running = false;
|
|
break;
|
|
case Event::MOUSE_BUTTON_DOWN:
|
|
scene->click(&window, e.mouse_button.position);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
window.consume(e);
|
|
}
|
|
|
|
scene->render(window, abs_time);
|
|
|
|
window.render();
|
|
}
|
|
}
|
|
};
|
|
} // namespace app
|