Files
project_misth/samples/button.rb
T

75 lines
2.0 KiB
Ruby

App.run 720, 480, "Button Test"
main_scene = Scene.new
default_font = Font.new "assets/fonts/charybdis.ttf", 24, pixel_art: true
bg_image1 = Image.new "assets/images/menu_bg.png", pixel_art: true
bg_image2 = Image.new "assets/images/game_over_dead_bg.png", pixel_art: true
bg_animation = Animation.new [bg_image1, bg_image2], fps: 5
App.language = :en
App.localize(:en, :btn_text, "Click %{name}!")
text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_through: true, alpha: 1
rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1.5, y: 1 }, alpha: 0.4
image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_through: true, alpha: 1
rect.on_click do
rect.color = rect.color == 0xFF0000 ?
0x00FF00 :
0xFF0000
main_scene << text unless main_scene.elements.include?(text)
text.params[:name] = text.params[:name] == "Me" ?
"You" :
"Me"
text.params!
end
App.map_key :mouse_left, :press
start = Time.now
c_ = 0.0
c_c = 0
main_scene.on_update do |delta_time|
c_ += delta_time
c_c += 1
# puts "Delta time: #{delta_time}s"
# commented out to avoid spamming the console, but you can uncomment to see the delta time being printed every frame
# runs at 60fps, so you should see around 16-17ms being printed
el = main_scene.elements_at(App.mouse_position)
pp App.text_input if App.text_input != ""
next unless App.pressed?(:press)
pp "#{App.pressed?(:press)}, #{App.down?(:press)}, #{App.released?(:press)}"
for elem in el
if elem == image_element
pp "Down over image element"
elsif elem == rect
pp "Down over rect element"
elsif elem == text
pp "Down over text element"
end
end
end
main_scene << text
main_scene << rect
main_scene << image_element
main_scene.delete(text)
App.start main_scene
p "Average delta time: #{c_ / c_c}s"
p "Time since start (real): #{Time.now - start}s"
p "Time since start (from dt): #{c_}s"