Add timer and buff up ui to look amazing!

Signed-off-by: Syed Daanish <syed@sixzix.com>
This commit is contained in:
Syed Daanish
2024-12-28 00:56:21 +03:00
parent 0ef7e28e39
commit ea5bc9ef83

190
main.go
View File

@@ -14,17 +14,16 @@ import (
)
var start, pline int
var offx, offy int
var fx, fy, sx, sy, mines int
var screen tcell.Screen
var gameTime time.Time
var timr int
var symbols []rune
var numbers []rune
var mousey bool
var mouseThing string
var asciiDigits map[rune][]string
var gameOver bool
type cell struct {
@@ -39,9 +38,60 @@ type cell struct {
func main() {
symbols = []rune("󰸞󰷚󰉀")
numbers = []rune("🯰🯱🯲🯳🯴🯵🯶🯷🯸🯹")
asciiDigits = map[rune][]string{
'0': {
"┏━┓",
"┃ ┃",
"┗━┛",
},
'1': {
"┏┓ ",
" ┃ ",
"━┻━",
},
'2': {
"┏━┓",
"┏━┛",
"┗━┛",
},
'3': {
"┏━┓",
" ━┫",
"┗━┛",
},
'4': {
"╻ ",
"┗━╋",
" ╹",
},
'5': {
"┏━┓",
"┗━┓",
"┗━┛",
},
'6': {
"┏━┓",
"┣━┓",
"┗━┛",
},
'7': {
"━━┓",
" ┃",
" ╹",
},
'8': {
"┏━┓",
"┣━┫",
"┗━┛",
},
'9': {
"┏━┓",
"┗━┫",
"┗━┛",
},
}
start = 0
pline = 20
screen_tmp, err := tcell.NewScreen()
if err != nil {
log.Fatalf("Failed to create screen: %v", err)
@@ -55,7 +105,6 @@ func main() {
screen.Clear()
screen.Show()
var fx, fy, sx, sy, mines int
fx = -1
fy = -1
mines = 10
@@ -68,6 +117,13 @@ func main() {
refresh(board)
screen.Show()
go func() {
for {
updateTime()
time.Sleep(500 * time.Millisecond)
}
}()
for {
ev := screen.PollEvent()
switch ev := ev.(type) {
@@ -80,32 +136,35 @@ func main() {
}
case *tcell.EventMouse:
x, y := ev.Position()
doit := true
button := buttonify(ev.Buttons())
if x >= offx+(len(board[0])*5/2)-3 && x <= offx+(len(board[0])*5/2)+3 && y >= offy-4 && y <= offy-3 && button == "L" {
if x >= offx+(sx*5/2)-3 && x <= offx+(sx*5/2)+3 && y >= offy-4 && y <= offy-3 && button == "L" {
fx = -1
fy = -1
gameOver = false
gameTime = time.Time{}
board, _ := gen_board(sx, sy, mines, fx, fy)
refresh(board)
screen.Show()
continue
doit = false
}
x = x - offx
y = y - offy
boardX := int(math.Floor(float64(x) / 5))
boardY := int(math.Floor(float64(y) / 3))
if fx == -1 && fy == -1 && (button == "L" || button == "R") {
if fx == -1 && fy == -1 && (button == "L" || button == "R") && doit {
fx = boardX
fy = boardY
board, _ = gen_board(sx, sy, mines, fx, fy)
gameTime = time.Now()
}
if !gameOver {
if (button == "L" || button == "R") && !mousey {
mouseThing = button
if mouseThing == "L" {
_ = reveal(board, boardX, boardY, len(board[0]), len(board))
_ = reveal(board, boardX, boardY, sx, sy)
} else if mouseThing == "R" {
_ = flag(board, boardX, boardY, len(board[0]), len(board))
_ = flag(board, boardX, boardY, sx, sy)
}
mousey = true
mouseThing = ""
@@ -127,13 +186,50 @@ func main() {
}
}
func updateTime() {
if !gameTime.IsZero() {
elapsedTime := time.Since(gameTime)
seconds := int(elapsedTime.Seconds())
if seconds > 999 {
seconds = 999
}
secondsStr := fmt.Sprintf("%03d", seconds)
timr = seconds
timeLines := []string{"", "", ""}
for _, digit := range secondsStr {
digitArt := asciiDigits[digit]
for i := 0; i < 3; i++ {
timeLines[i] += " " + digitArt[i] + " "
}
}
for i, line := range timeLines {
print_at(offx, offy-4+i, line, tcell.StyleDefault.Foreground(tcell.GetColor("#cc0000")).Background(tcell.GetColor("#000000")))
}
screen.Show()
} else {
secondsStr := fmt.Sprintf("%03d", timr)
timeLines := []string{"", "", ""}
for _, digit := range secondsStr {
digitArt := asciiDigits[digit]
for i := 0; i < 3; i++ {
timeLines[i] += " " + digitArt[i] + " "
}
}
for i, line := range timeLines {
print_at(offx, offy-4+i, line, tcell.StyleDefault.Foreground(tcell.GetColor("#cc0000")).Background(tcell.GetColor("#000000")))
}
screen.Show()
}
}
func refresh(board [][]cell) {
solved := true
state := 0
for i := 0; i < len(board); i++ {
for j := 0; j < len(board[0]); j++ {
for i := 0; i < sy; i++ {
for j := 0; j < sx; j++ {
if board[i][j].isMine && board[i][j].reveal {
solved = false
gameTime = time.Time{}
state = -1
break
} else if !board[i][j].isMine && !board[i][j].reveal {
@@ -143,8 +239,8 @@ func refresh(board [][]cell) {
}
}
if solved {
for i := 0; i < len(board); i++ {
for j := 0; j < len(board[0]); j++ {
for i := 0; i < sy; i++ {
for j := 0; j < sx; j++ {
if board[i][j].isMine {
board[i][j].flag = true
}
@@ -152,6 +248,7 @@ func refresh(board [][]cell) {
}
print_it("You won!")
gameOver = true
gameTime = time.Time{}
state = 1
}
print_board(board, state)
@@ -238,7 +335,19 @@ func gen_board(width, height, mines, fx, fy int) ([][]cell, error) {
if board[y][x].isMine {
continue
}
board[y][x].mines = count_mines(board, x, y, width, height)
directions := []struct{ dx, dy int }{
{-1, -1}, {0, -1}, {1, -1},
{-1, 0}, {1, 0},
{-1, 1}, {0, 1}, {1, 1},
}
count := 0
for _, dir := range directions {
nx, ny := x+dir.dx, y+dir.dy
if nx >= 0 && nx < width && ny >= 0 && ny < height && board[ny][nx].isMine {
count++
}
}
board[y][x].mines = count
colors := map[int]string{
0: "#41e8b0",
1: "#7cc7ff",
@@ -256,46 +365,30 @@ func gen_board(width, height, mines, fx, fy int) ([][]cell, error) {
return board, nil
}
func count_mines(board [][]cell, x, y, width, height int) int {
directions := []struct{ dx, dy int }{
{-1, -1}, {0, -1}, {1, -1},
{-1, 0}, {1, 0},
{-1, 1}, {0, 1}, {1, 1},
}
count := 0
for _, dir := range directions {
nx, ny := x+dir.dx, y+dir.dy
if nx >= 0 && nx < width && ny >= 0 && ny < height && board[ny][nx].isMine {
count++
}
}
return count
}
func print_board(board [][]cell, solved int) {
style := tcell.StyleDefault.Foreground(tcell.GetColor("#464e56"))
style2 := tcell.StyleDefault.Background(tcell.GetColor("#464e56")).Foreground(tcell.GetColor("#1e262e"))
draw_box(offx-2, offy-1, len(board[0])*5+offx+1, len(board)*3+offy, style, "██████")
draw_box(offx-3, offy-2, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
draw_box(offx-3, offy-3, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
draw_box(offx-3, offy-4, len(board[0])*5+offx+2, len(board)*3+offy+1, style, "██████")
draw_box(offx-4, offy-5, len(board[0])*5+offx+3, len(board)*3+offy+1, style, "██████")
draw_box(offx-5, offy-6, len(board[0])*5+offx+4, len(board)*3+offy+2, style2.Background(tcell.GetColor("#00000000")).Foreground(tcell.GetColor("#788088")), "🬭▌🬞🬁🬏🬀▐🬂")
draw_box(offx-1, offy-1, len(board[0])*5+offx, len(board)*3+offy, style2, "🬭▌🬞🬁🬏🬀▐🬂")
draw_box(offx-2, offy-1, sx*5+offx+1, sy*3+offy, style, "██████")
draw_box(offx-3, offy-2, sx*5+offx+2, sy*3+offy+1, style, "██████")
draw_box(offx-3, offy-3, sx*5+offx+2, sy*3+offy+1, style, "██████")
draw_box(offx-3, offy-4, sx*5+offx+2, sy*3+offy+1, style, "██████")
draw_box(offx-4, offy-5, sx*5+offx+3, sy*3+offy+1, style, "██████")
draw_box(offx-5, offy-6, sx*5+offx+4, sy*3+offy+2, style2.Background(tcell.GetColor("#00000000")).Foreground(tcell.GetColor("#788088")), "🬭▌🬞🬁🬏🬀▐🬂")
draw_box(offx-1, offy-1, sx*5+offx, sy*3+offy, style2, "🬭▌🬞🬁🬏🬀▐🬂")
if solved == -1 {
print_at(offx+(len(board[0])*5/2)-3, offy-3, " X _ X ", style2.Foreground(tcell.GetColor("#da9160")))
draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#da9160")), "")
print_at(offx+(sx*5/2)-3, offy-3, " X _ X ", style2.Foreground(tcell.GetColor("#da9160")))
draw_box(offx+(sx*5/2)-3, offy-4, offx+(sx*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#da9160")), "")
} else if solved == 0 {
print_at(offx+(len(board[0])*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#f5f646")))
draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#f5f646")), "")
print_at(offx+(sx*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#f5f646")))
draw_box(offx+(sx*5/2)-3, offy-4, offx+(sx*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#f5f646")), "")
} else {
print_at(offx+(len(board[0])*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#66c266")))
draw_box(offx+(len(board[0])*5/2)-3, offy-4, offx+(len(board[0])*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#66c266")), "")
print_at(offx+(sx*5/2)-3, offy-3, " • ‿ • ", style2.Foreground(tcell.GetColor("#66c266")))
draw_box(offx+(sx*5/2)-3, offy-4, offx+(sx*5/2)+3, offy-2, style2.Foreground(tcell.GetColor("#66c266")), "")
}
chars_i := "▔▕🭽🭼🭾🭿▏▁"
symbol := "H"
for i := 0; i < len(board); i++ {
for j := 0; j < len(board[0]); j++ {
for i := 0; i < sy; i++ {
for j := 0; j < sx; j++ {
chars_i = "▔▕🭽🭼🭾🭿▏▁"
if board[i][j].mines == 0 && board[i][j].reveal && !board[i][j].isMine {
symbol = ""
@@ -333,6 +426,7 @@ func print_board(board [][]cell, solved int) {
draw_box(j*5+offx, i*3+offy, j*5+4+offx, i*3+2+offy, style, chars_i)
}
}
updateTime()
}
func buttonify(button tcell.ButtonMask) string {